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About
A 4 m clubhouse facade bay: a rendered wall 3 m to the head, a timber plinth and head band, and a wide glazed window in a timber frame, ported on both ends. Dimensions 4.02 by 3.00 by 0.36 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (bay) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (bay) at (2.00, 0.00, 0.00) facing (1, 0, 0). Exterior model. Ports sit on the end faces at ground level, so bays butt into a continuous run and a gable end closes it. Fairway low-poly palette: mown green, rough green, bunker sand, hazard water, timber, white, charcoal and clay red. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Clubhouse Wall Bay (Golf Course and Clubhouse)” asset in my project. Model: https://cdn.3dassets.dev/assets/33493/v1/model.glb Asset page: https://3dassets.dev/assets/golf-course-and-clubhouse-clubhouse-wall-bay-25f598b6 Description: A 4 m clubhouse facade bay: a rendered wall 3 m to the head, a timber plinth and head band, and a wide glazed window in a timber frame, ported on both ends. - Dimensions (X × Y × Z): 4.02 × 3 × 0.36 metres - Triangles: 108 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33493/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Clubhouse Wall Bay (Golf Course and Clubhouse)
A 4 m clubhouse facade bay: a rendered wall 3 m to the head, a timber plinth and head band, and a wide glazed window in a timber frame, ported on both ends.