
About
Classroom window wall bay: a 2.8 by 1.5 m aluminium opening at 900 mm cill height with two sliding sashes on separate tracks, a concrete cill and head band, and the same 3.0 m bay ends as the plain wall. The two sashes are offset 28 mm in depth so they pass each other on their own tracks. Metre units, +Y up, the street or room side toward +Z, resting on y=0. Named pivoted nodes: sash-left, sash-right. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Classroom Window Wall Section (Japanese School and City Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/30048/v1/model.glb Asset page: https://3dassets.dev/assets/japanese-school-and-city-street-classroom-wall-window-7c9dbfa2 Description: Classroom window wall bay: a 2.8 by 1.5 m aluminium opening at 900 mm cill height with two sliding sashes on separate tracks, a concrete cill and head band, and the same 3.0 m bay ends as the plain wall. - Dimensions (X × Y × Z): 3 × 4.455 × 0.195 metres - Triangles: 1.5k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30048/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
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Classroom Window Wall Section (Japanese School and City Street)
Classroom window wall bay: a 2.8 by 1.5 m aluminium opening at 900 mm cill height with two sliding sashes on separate tracks, a concrete cill and head band, and the same 3.0 m bay ends as the plain wall.