
About
Classroom corridor wall bay with a 1.9 by 2.1 m opening and a pair of timber sliding doors, glazed above the mid rail, running on separate tracks inside a timber lining. Metre units, +Y up, the street or room side toward +Z, resting on y=0. Named pivoted nodes: room-door-left, room-door-right. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Classroom Wall Section, Sliding Door (Japanese School and City Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/30049/v1/model.glb Asset page: https://3dassets.dev/assets/japanese-school-and-city-street-classroom-wall-sliding-60b1e5ab Description: Classroom corridor wall bay with a 1.9 by 2.1 m opening and a pair of timber sliding doors, glazed above the mid rail, running on separate tracks inside a timber lining. - Dimensions (X × Y × Z): 3 × 4.455 × 0.195 metres - Triangles: 1.5k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30049/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Classroom Wall Section, Sliding Door (Japanese School and City Street)
Classroom corridor wall bay with a 1.9 by 2.1 m opening and a pair of timber sliding doors, glazed above the mid rail, running on separate tracks inside a timber lining.