
About
A 1.2 m wall module carrying a timber two-over-two sash window with a projecting cill, and a venetian blind of twenty tilted slats on a head box with its lift cords and tilt wand. Station grid: 1.2 m modules, walls 2.7 m tall on a 100 mm partition, ports on the module centrelines. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Sash window wall module with blind (Police Station and Detective Office)” asset in my project. Model: https://cdn.3dassets.dev/assets/29988/v1/model.glb Asset page: https://3dassets.dev/assets/police-station-and-detective-office-blind-window-wall-0e06a31c Description: A 1.2 m wall module carrying a timber two-over-two sash window with a projecting cill, and a venetian blind of twenty tilted slats on a head box with its lift cords and tilt wand. - Dimensions (X × Y × Z): 1.2 × 2.7 × 0.14 metres - Triangles: 2.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29988/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Sash window wall module with blind (Police Station and Detective Office)
A 1.2 m wall module carrying a timber two-over-two sash window with a projecting cill, and a venetian blind of twenty tilted slats on a head box with its lift cords and tilt wand.