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About
The same 2 m wall module with a 1.2 m by 0.9 m window high in the wall, barred in a lead grille on a travertine sill, which is how a vaulted hall is lit above head height. Same wall ports. The opening is unglazed. Metre units, +Y up, the bather's side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bath House Wall Module with High Window (Roman Bathhouse and Palaestra)” asset in my project. Model: https://cdn.3dassets.dev/assets/37854/v1/model.glb Asset page: https://3dassets.dev/assets/roman-bathhouse-and-palaestra-bathhouse-wall-module-wi-6dd3578f Description: The same 2 m wall module with a 1.2 m by 0.9 m window high in the wall, barred in a lead grille on a travertine sill, which is how a vaulted hall is lit above head height. Same wall ports. The opening is unglazed. - Dimensions (X × Y × Z): 2.1 × 4.001 × 0.58 metres - Triangles: 540 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37854/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Bath House Wall Module with High Window (Roman Bathhouse and Palaestra)
The same 2 m wall module with a 1.2 m by 0.9 m window high in the wall, barred in a lead grille on a travertine sill, which is how a vaulted hall is lit above head height. Same wall ports. The opening is unglazed.