
About
Upper floor rendered window bay in warm white, with a coral plinth and cornice band, one wide window and one small one. Dimensions 4.00 by 3.20 by 0.56 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: west (bay-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); east (bay-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0); base (bay-4m) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (bay-4m) at (0.00, 3.20, 0.00) facing (0, 1, 0). Pairs with the brick bay to break up a long elevation. Static geometry. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Window Bay Render (Pixel Modern City Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/29009/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-city-street-window-bay-render-854e0f3f Description: Upper floor rendered window bay in warm white, with a coral plinth and cornice band, one wide window and one small one. - Dimensions (X × Y × Z): 4.001 × 3.2 × 0.56 metres - Triangles: 204 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29009/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Window Bay Render (Pixel Modern City Street)
Upper floor rendered window bay in warm white, with a coral plinth and cornice band, one wide window and one small one.