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About
A 4 m clubhouse facade bay: a rendered wall 3 m to the head, a timber plinth and head band and a green sign panel, ported on both ends. Dimensions 4.02 by 3.00 by 0.34 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (bay) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (bay) at (2.00, 0.00, 0.00) facing (1, 0, 0). Exterior model. Ports sit on the end faces at ground level, so bays butt into a continuous run and a gable end closes it. Baseline low-poly palette: court blue, surround green, clay terracotta, white, charcoal, steel, timber and ball yellow. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Clubhouse Wall Bay (Tennis Club and Courts)” asset in my project. Model: https://cdn.3dassets.dev/assets/33635/v1/model.glb Asset page: https://3dassets.dev/assets/tennis-club-and-courts-clubhouse-wall-bay-a221d7e8 Description: A 4 m clubhouse facade bay: a rendered wall 3 m to the head, a timber plinth and head band and a green sign panel, ported on both ends. - Dimensions (X × Y × Z): 4.02 × 3 × 0.335 metres - Triangles: 60 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33635/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Clubhouse Wall Bay (Tennis Club and Courts)
A 4 m clubhouse facade bay: a rendered wall 3 m to the head, a timber plinth and head band and a green sign panel, ported on both ends.