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About
Five armed starfish 1.1 m across and 0.12 m thick, arms tapering and curling a little at the tips, static with no rig. Dimensions 1.17 by 0.14 by 1.11 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Starfish (Sunken City and Underwater Ruins)” asset in my project. Model: https://cdn.3dassets.dev/assets/36994/v1/model.glb Asset page: https://3dassets.dev/assets/sunken-city-and-underwater-ruins-starfish-619fba49 Description: Five armed starfish 1.1 m across and 0.12 m thick, arms tapering and curling a little at the tips, static with no rig. - Dimensions (X × Y × Z): 1.169 × 0.14 × 1.112 metres - Triangles: 208 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36994/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Do I need Draco, Meshopt or KTX2 to load it?
Starfish (Sunken City and Underwater Ruins)
Five armed starfish 1.1 m across and 0.12 m thick, arms tapering and curling a little at the tips, static with no rig.