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About
Four metre temple platform module in two coursed courses with a slab deck at Y 1.16 m, matching the stepped terrace so a raised precinct can be any size. Dimensions 4.01 by 1.16 by 4.01 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. Connectors: north (seabed-4m) at (0.00, 0.00, 2.00) facing (0, 0, 1); south (seabed-4m) at (0.00, 0.00, -2.00) facing (0, 0, -1); east (seabed-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0); west (seabed-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0). Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
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Use the “Temple Platform Module (Sunken City and Underwater Ruins)” asset in my project. Model: https://cdn.3dassets.dev/assets/36951/v1/model.glb Asset page: https://3dassets.dev/assets/sunken-city-and-underwater-ruins-temple-platform-modul-60af0b49 Description: Four metre temple platform module in two coursed courses with a slab deck at Y 1.16 m, matching the stepped terrace so a raised precinct can be any size. - Dimensions (X × Y × Z): 4.012 × 1.16 × 4.013 metres - Triangles: 444 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36951/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Temple Platform Module (Sunken City and Underwater Ruins)
Four metre temple platform module in two coursed courses with a slab deck at Y 1.16 m, matching the stepped terrace so a raised precinct can be any size.