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About
Square obelisk 4.97 m tall on its own base, tapering from 0.72 to 0.46 m under a pyramidion, with abstract carved bands on all four faces. Dimensions 1.10 by 4.97 by 1.10 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. The bands are invented ornament, not a script, and name nothing. A strong vertical for the skyline of a ruin field. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Obelisk (Sunken City and Underwater Ruins)” asset in my project. Model: https://cdn.3dassets.dev/assets/36964/v1/model.glb Asset page: https://3dassets.dev/assets/sunken-city-and-underwater-ruins-obelisk-1abd1d32 Description: Square obelisk 4.97 m tall on its own base, tapering from 0.72 to 0.46 m under a pyramidion, with abstract carved bands on all four faces. - Dimensions (X × Y × Z): 1.1 × 4.97 × 1.1 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36964/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Obelisk (Sunken City and Underwater Ruins)
Square obelisk 4.97 m tall on its own base, tapering from 0.72 to 0.46 m under a pyramidion, with abstract carved bands on all four faces.