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About
Section of a wooden hull about 8.6 m long lying over on the seabed, keel and nine frames intact, one side still planked and the other stripped. Dimensions 8.59 by 3.12 by 3.89 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. Modelled solid and static: a hull that flexes or a plank that springs needs a joint per piece, which a single rigid node transform cannot give. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shipwreck Hull Section (Sunken City and Underwater Ruins)” asset in my project. Model: https://cdn.3dassets.dev/assets/36980/v1/model.glb Asset page: https://3dassets.dev/assets/sunken-city-and-underwater-ruins-shipwreck-hull-sectio-bdebf831 Description: Section of a wooden hull about 8.6 m long lying over on the seabed, keel and nine frames intact, one side still planked and the other stripped. - Dimensions (X × Y × Z): 8.594 × 3.115 × 3.889 metres - Triangles: 952 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36980/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Shipwreck Hull Section (Sunken City and Underwater Ruins)
Section of a wooden hull about 8.6 m long lying over on the seabed, keel and nine frames intact, one side still planked and the other stripped.