3DAssets.dev

Loading model

About

Section of a wooden hull about 8.6 m long lying over on the seabed, keel and nine frames intact, one side still planked and the other stripped. Dimensions 8.59 by 3.12 by 3.89 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. Modelled solid and static: a hull that flexes or a plank that springs needs a joint per piece, which a single rigid node transform cannot give. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Shipwreck Hull Section (Sunken City and Underwater Ruins)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36980/v1/model.glb
Asset page: https://3dassets.dev/assets/sunken-city-and-underwater-ruins-shipwreck-hull-sectio-bdebf831
Description: Section of a wooden hull about 8.6 m long lying over on the seabed, keel and nine frames intact, one side still planked and the other stripped.

- Dimensions (X × Y × Z): 8.594 × 3.115 × 3.889 metres
- Triangles: 952
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36980/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Shipwreck Hull Section (Sunken City and Underwater Ruins)

Section of a wooden hull about 8.6 m long lying over on the seabed, keel and nine frames intact, one side still planked and the other stripped.

Download asset · 47.9 KB

More in Props & Furniture

Mesh Stillage (Car Factory Production Line)

Mesh Stillage (Car Factory Production Line)

Free 3D model of a stackable mesh stillage holding loose parts, a factory logistics container for a car factory game asset kit.

@3dassets4.4k tris · 10 ↓
Pallet With Parts Crates (Car Factory Production Line)

Pallet With Parts Crates (Car Factory Production Line)

Free 3D model of a wooden pallet stacked with three parts crates and a strap, factory logistics stock for a car factory game asset kit.

@3dassets1.6k tris · 10 ↓
Tide Height Mooring Carriage (Bellroot Fen Floodward Marches)Animated

Tide Height Mooring Carriage (Bellroot Fen Floodward Marches)

Two-guide tide-following mooring ring with captive timber slide blocks, bronze crosspiece, upper and lower travel stops and anchored stone foot. Follow-tide slides only the ring carriage between supported stops.

@3dassets4.8k tris · 6 ↓
Gate Seating Row (Airport Terminal and Ground Operations)

Gate Seating Row (Airport Terminal and Ground Operations)

Four seat gate lounge beam: a steel spine on two splayed sled feet carrying four moulded seat pans, raked backs and cast armrests between every place.

@3dassets400 tris · 6 ↓
Six Slot Rod Rack (Fishing Harbour and Boats)

Six Slot Rod Rack (Fishing Harbour and Boats)

Freestanding timber storage rack with drilled-style upper slots and six rubber-lined foot cups.

@3dassets3.2k tris · 5 ↓
Flood Archive Hanging File Chest (Bellroot Fen Floodward Marches)Animated

Flood Archive Hanging File Chest (Bellroot Fen Floodward Marches)

Gasketed flood-record chest with eight individually clamped suspended files on metal rails, supported rear hinges and two lid straps. Open-close reveals the genuine hollow archive interior.

@3dassets8.9k tris · 4 ↓
Root Resin Tapping Station (Bellroot Fen Floodward Marches)

Root Resin Tapping Station (Bellroot Fen Floodward Marches)

Root stump with fitted tapping plate and flared copper collection channel over a supported thick-walled receiving flask, restrained by a timber cradle.

@3dassets9.0k tris · 4 ↓
Reed Stripping Bench (Bellroot Fen Floodward Marches)

Reed Stripping Bench (Bellroot Fen Floodward Marches)

Mortised stripping bench with longitudinal reed feed, fitted thirteen-tooth comb, raised side guides and a supported waste shelf.

@3dassets9.2k tris · 4 ↓
Departure Board Arrivals (Airport Terminal and Ground Operations)

Departure Board Arrivals (Airport Terminal and Ground Operations)

The same flight information display in the amber header colour, for signing the arrivals hall from the same fabrication.

@3dassets360 tris · 4 ↓
Self Service Kiosk (Airport Terminal and Ground Operations)

Self Service Kiosk (Airport Terminal and Ground Operations)

Free-standing self-service check-in kiosk: a weighted disc pedestal, a body with a raked touchscreen, a boarding-pass slot and card reader, and an illuminated header panel.

@3dassets272 tris · 4 ↓
Lift Queue Maze (Ski Resort and Snow Park)

Lift Queue Maze (Ski Resort and Snow Park)

Sixteen post-and-tape queue stanchions in four rows forming a serpentine lift queue, 6 m by 4.5 m, with red tapes and weighted bases.

@3dassets1.7k tris · 4 ↓
Angler’s Umbrella (Fishing Harbour and Boats)

Angler’s Umbrella (Fishing Harbour and Boats)

Eight-panel orange and ivory shelter with exposed spokes, pointed finial and ground spike.

@3dassets488 tris · 4 ↓

Similar assets

Wreck hull section (Modular Spaceships and Space Fleet)

Wreck hull section (Modular Spaceships and Space Fleet)

Wreck hull section with original detailed hull construction and static fittings.

@3dassets416 tris
Wooden Door With Frame (Wipe Day Survival Island)Animated

Wooden Door With Frame (Wipe Day Survival Island)

Free 3D low poly wooden door with frame for survival base building: a 0.92 m planked leaf on two steel hinges in a 1.2 m timber frame with a stone threshold, 2.34 m tall.

@3dassets196 tris
Hull section, parallel midbody (Shipyard and Dry Dock)

Hull section, parallel midbody (Shipyard and Dry Dock)

A 10 m midbody section of a 9 m beam hull: plated shell in antifouling red below the waterline and blue topside above, a decked bulwark with a hatch and mooring bitts, and bare primer section faces at both ends so modules bolt end to end.

@3dassets182 tris
Wreck rib frame section (Coral Reef and Underwater Scenery)

Wreck rib frame section (Coral Reef and Underwater Scenery)

Three open curved ship frames remain connected by a keel beam.

@3dassets312 tris
Cutaway hull section (UFO Crash Site and Recovery Facility)

Cutaway hull section (UFO Crash Site and Recovery Facility)

A 100 degree wedge cut from a scout hull and mounted on a steel cradle for study: outer and inner skins with their true wall thickness, three ring frames, six radial ribs, a deck plate and a glowing conduit run.

@3dassets3.5k tris
Wooden Cargo Frame (Backpacks and Expedition Storage)

Wooden Cargo Frame (Backpacks and Expedition Storage)

Wooden Cargo Frame, an original survival prop measuring 0.44 × 0.75 × 0.35 m.

@3dassets1.2k tris
Demolition wall section, intact (Demolition and Site Clearance)

Demolition wall section, intact (Demolition and Site Clearance)

Intact masonry wall section 4 m wide, 3.2 m tall and 320 mm thick: brickwork with proud courses, a concrete lintel over a blocked opening, a cream plaster patch on the inner face and a stub of floor beam left in the pocket, with side ports at 1.4 m so a facade runs on.

@3dassets504 tris
Pressure Hull Ring Section, Cutaway (Submarine Interior and Control Room)

Pressure Hull Ring Section, Cutaway (Submarine Interior and Control Room)

The same 2 m hull ring with the shell above the centre line removed and a rolled edge rail down each cut, so the frames, stringers, cable runs and bilge pipework stand as an open cage over a visible compartment.

@3dassets4.3k tris
Pressure Hull Ring Section (Submarine Interior and Control Room)

Pressure Hull Ring Section (Submarine Interior and Control Room)

A 2 m length of pressure hull on a 3.8 m outer diameter: a 150 mm shell, three internal ring frames with an inner face bar, twelve longitudinal stringers, two clipped cable runs and a lagged service pipe down each bilge.

@3dassets4.5k tris
Hull section, bow with bulbous forefoot (Shipyard and Dry Dock)

Hull section, bow with bulbous forefoot (Shipyard and Dry Dock)

The forward 13 m of a 9 m beam hull: a raked stem, flared blue topsides, a bulbous forefoot in antifouling red, a bulwarked forecastle with bitts and a bare primer section face aft so it bolts to a midbody module.

@3dassets382 tris
Hull section, stern with transom (Shipyard and Dry Dock)

Hull section, stern with transom (Shipyard and Dry Dock)

The after 10 m of a 9 m beam hull: a rising run, a flat transom, a deadwood skeg and a stern tube boss cut for a shaft, with a bulwarked poop and a bare primer section face forward so it bolts to a midbody module.

@3dassets354 tris
Alloy scaffold tower section (Tool Hire Depot and Plant Yard)

Alloy scaffold tower section (Tool Hire Depot and Plant Yard)

Alloy tower frame section 1.8 m wide, 1.5 m tall and 1.2 m deep: two rung end frames in steel with blue spigots, two diagonal braces, a timber faced platform deck with a charcoal hatch surround and toeboards, stacking on the section below.

@3dassets852 tris