# Shipwreck Hull Section (Sunken City and Underwater Ruins)

Section of a wooden hull about 8.6 m long lying over on the seabed, keel and nine frames intact, one side still planked and the other stripped.

- **URL:** https://3dassets.dev/assets/sunken-city-and-underwater-ruins-shipwreck-hull-sectio-bdebf831
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36980/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/sunken-city-and-underwater-ruins-shipwreck-hull-sectio-bdebf831
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Fantasy, Low Poly, Exterior
- **Geometry:** 952 triangles, 2,856 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 8.594 × 3.115 × 3.889
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Section of a wooden hull about 8.6 m long lying over on the seabed, keel and nine frames intact, one side still planked and the other stripped. Dimensions 8.59 by 3.12 by 3.89 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. Modelled solid and static: a hull that flexes or a plank that springs needs a joint per piece, which a single rigid node transform cannot give. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36980/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ShipwreckHullSectionSunkenCityAndUnderwaterRuins(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36980/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36980/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36980/v1/model.glb" alt="Shipwreck Hull Section (Sunken City and Underwater Ruins)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36980/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36980/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/sunken-city-and-underwater-ruins-shipwreck-hull-sectio-bdebf831 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.