
Loading model
About
Wreck hull section Dimensions 2.88 × 0.95 × 3.10 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Ceramic-grey hull, teal alloy, machined metal, solar cells and cyan engine apertures. Static geometry; no rig, animation, collision or navigation data. Static visual model; no flight simulation, animation or collision. Skids or a display footing provide ground contact.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wreck hull section (Modular Spaceships and Space Fleet)” asset in my project. Model: https://cdn.3dassets.dev/assets/19214/v1/model.glb Asset page: https://3dassets.dev/assets/interstellar-fleet-modular-starships-wreck-hull-sectio-b68fef8a Description: Wreck hull section with original detailed hull construction and static fittings. - Dimensions (X × Y × Z): 2.881 × 0.95 × 3.097 metres - Triangles: 416 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19214/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wreck hull section (Modular Spaceships and Space Fleet)
Wreck hull section with original detailed hull construction and static fittings.