
Loading model
About
A 10 m midbody section of a 9 m beam hull: plated shell in antifouling red below the waterline and blue topside above, a decked bulwark with a hatch and mooring bitts, and bare primer section faces at both ends so modules bolt end to end. Overall 9.00 by 8.00 by 10.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is on the keel at the middle of the section; it rests on y=0 so it can be set straight onto keel blocks, and the two section faces are the joints to the bow and stern modules. Static structure: the shell, the bulwark and the hatch cover are modelled solid, and no part of a hull plate is a mechanism. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hull section, parallel midbody (Shipyard and Dry Dock)” asset in my project. Model: https://cdn.3dassets.dev/assets/37922/v1/model.glb Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-hull-secti-7513f519 Description: A 10 m midbody section of a 9 m beam hull: plated shell in antifouling red below the waterline and blue topside above, a decked bulwark with a hatch and mooring bitts, and bare primer section faces at both ends so modules bolt end to end. - Dimensions (X × Y × Z): 9 × 8 × 10 metres - Triangles: 182 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37922/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Hull section, parallel midbody (Shipyard and Dry Dock)
A 10 m midbody section of a 9 m beam hull: plated shell in antifouling red below the waterline and blue topside above, a decked bulwark with a hatch and mooring bitts, and bare primer section faces at both ends so modules bolt end to end.