3DAssets.dev

Loading model

About

A 90 degree cutaway section of a containment shell: an 800 mm concrete wall 7 m high on a haunched plinth, curving into the dome and sawn off at a ring beam 12 m up, with five buttresses and the steel liner inside. Two sections back to back make a half shell to look into. Both cut faces are filled, so the piece reads as sawn concrete from any angle. Metre units, +Y up, the operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Containment Dome Section (Nuclear Power Station and Control Room)” asset in my project.

Model: https://cdn.3dassets.dev/assets/36885/v1/model.glb
Asset page: https://3dassets.dev/assets/nuclear-power-station-and-control-room-containment-dom-37c88c4f
Description: A 90 degree cutaway section of a containment shell: an 800 mm concrete wall 7 m high on a haunched plinth, curving into the dome and sawn off at a ring beam 12 m up, with five buttresses and the steel liner inside. Two sections back to back make a half shell to look into.

- Dimensions (X × Y × Z): 10.061 × 12.477 × 10.061 metres
- Triangles: 972
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36885/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Containment Dome Section (Nuclear Power Station and Control Room)

A 90 degree cutaway section of a containment shell: an 800 mm concrete wall 7 m high on a haunched plinth, curving into the dome and sawn off at a ring beam 12 m up, with five buttresses and the steel liner inside. Two sections back to back make a half shell to look into.

Download asset · 41.7 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 11 ↓
Bellroot Sanctuary (Bellroot Fen Floodward Marches)Animated

Bellroot Sanctuary (Bellroot Fen Floodward Marches)

Living-root buttressed sanctuary with an eight-sided enclosed shrine, complete thick compound copper cap, central resonator plinth and radial worship benches.

@3dassets18.2k tris · 8 ↓
Flood Refuge Dormitory (Bellroot Fen Floodward Marches)Animated

Flood Refuge Dormitory (Bellroot Fen Floodward Marches)

Broad raised refuge with double supported entrance stairs and shared veranda, full gabled roof, four stacked communal bunk frames, bedding and a fitted dining corner.

@3dassets79.7k tris · 7 ↓
Reedworkers Longhouse (Bellroot Fen Floodward Marches)Animated

Reedworkers Longhouse (Bellroot Fen Floodward Marches)

Low barrel-vaulted longhouse with enclosed attic ends and louvre strips, fitted interior drying shelves and a separately supported side workshop canopy.

@3dassets59.5k tris · 7 ↓
Silt Survey Office (Bellroot Fen Floodward Marches)Animated

Silt Survey Office (Bellroot Fen Floodward Marches)

Hipped-roof survey office organised around a stocked central archive core, fitted measuring desk, reading bench and framed front observation lights. Complete roof underside and open entry.

@3dassets38.6k tris · 6 ↓
Hall Roller Door Bay (Car Factory Production Line)Animated

Hall Roller Door Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall bay with a 4.4 m roller shutter door, a modular industrial building panel for a car factory game asset kit.

@3dassets408 tris · 6 ↓
Hall Wall Cladding Bay (Car Factory Production Line)

Hall Wall Cladding Bay (Car Factory Production Line)

Free 3D model of a 6 m factory wall cladding bay in profiled white steel sheet, a modular industrial building panel for a car factory game asset kit.

@3dassets252 tris · 6 ↓
Causeway Watch Lodge (Bellroot Fen Floodward Marches)Animated

Causeway Watch Lodge (Bellroot Fen Floodward Marches)

Narrow watch lodge bridging a clear low causeway, with enclosed observation room, framed amber viewing lights, fitted desk and full roof over two masonry abutments.

@3dassets38.9k tris · 5 ↓
Flood Oath Hall (Bellroot Fen Floodward Marches)Animated

Flood Oath Hall (Bellroot Fen Floodward Marches)

Raised octagonal oath chamber with full conical reed roof, inward bench ring, joined perimeter piers and an open hinged entrance reached by supported stairs.

@3dassets26.8k tris · 5 ↓
Hall Roof Truss Bay (Car Factory Production Line)

Hall Roof Truss Bay (Car Factory Production Line)

Free 3D model of an 18 m parallel chord roof truss for a factory hall, a modular building girder for a car factory game asset kit.

@3dassets408 tris · 5 ↓
Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Gallery Arch Bay Lightwell Configuration (Gorgehold Survivor Gallery and Operations)

Same canonical gallery bay with deliberate central roof opening for the fitted daylight shaft.

@3dassets2.9k tris · 4 ↓
Airfield Control Tower (Aircraft Fleet and Airfield)

Airfield Control Tower (Aircraft Fleet and Airfield)

A 17 metre control tower: a square shaft with a stair enclosure and lit landing windows, a gallery, a canted glazed cab lit from inside and a red obstruction light on the roof mast.. Premium CC0 aircraft and airfield game asset.

@3dassets494 tris · 4 ↓

Similar assets

Containment Dome Section with Equipment Hatch (Nuclear Power Station and Control Room)

Containment Dome Section with Equipment Hatch (Nuclear Power Station and Control Room)

The containment section with a 3 m equipment hatch cast through the wall: a recessed barrel and a bolted steel cover on sixteen studs, at 2.6 m above the floor.

@3dassets1.8k tris
Hangar bay shell section (UFO Crash Site and Recovery Facility)

Hangar bay shell section (UFO Crash Site and Recovery Facility)

A 6 m deep section of an 18 m span hangar bay: a segmental arch shell with real wall thickness, a 0.15 m floor slab, three internal portal frames, cladding ribs, a glazed clerestory each side, three roof lights and four high bay lamps. Sections butt on a 6 m pitch.

@3dassets1.5k tris
Launch tube cutaway section (Cold War Missile Silo and Command Bunker)

Launch tube cutaway section (Cold War Missile Silo and Command Bunker)

A cutaway section of a hardened launch tube: an 18 m concrete wall 0.52 m thick with a welded steel liner, stiffener rings, three grating work platforms with handrails, a caged ladder, cable raceways, a stepped launch mount and a hazard-banded muzzle seat.

@3dassets6.9k tris
Pool Tank Wall Section (Public Swimming Baths and Poolside)

Pool Tank Wall Section (Public Swimming Baths and Poolside)

A 2 m tank wall section for a 2 m deep pool tank: a concrete section faced in pale ceramic tiles with blue courses at the water line and the foot, a coved skirting at the tank floor, an inlet grille and two lane rope anchor sockets.

@3dassets634 tris
Bath House Wall Module with High Window (Roman Bathhouse and Palaestra)

Bath House Wall Module with High Window (Roman Bathhouse and Palaestra)

The same 2 m wall module with a 1.2 m by 0.9 m window high in the wall, barred in a lead grille on a travertine sill, which is how a vaulted hall is lit above head height. Same wall ports. The opening is unglazed.

@3dassets540 tris
Dome Section with Oculus (Roman Bathhouse and Palaestra)

Dome Section with Oculus (Roman Bathhouse and Palaestra)

A 5.3 m dome on a low drum with an open oculus at the crown: a coffered shell of five rings on a moulded cornice, the eye ringed in marble. It is a section for capping a hot room, and the oculus is a real hole through the shell, so a scene under it is lit rather than sealed.

@3dassets1.4k tris
Bathroom wall hung vanity 800 (Fitted Kitchen and Bathroom Builder)Animated

Bathroom wall hung vanity 800 (Fitted Kitchen and Bathroom Builder)

800 mm wall hung vanity: two named drawers, a ceramic top with an inset bowl and two wall brackets.

@3dassets1.6k tris
Woven High Vent Wall (Prehistoric Survivor Settlement)

Woven High Vent Wall (Prehistoric Survivor Settlement)

Woven High Vent Wall: 2 × 2.4 × 0.22 m nominal survival wall assembly.

@3dassets3.8k tris
Wall High Clerestory (Modular Survival Base Builder)

Wall High Clerestory (Modular Survival Base Builder)

Wall High Clerestory: 2 × 2.4 × 0.18 m nominal survival wall assembly.

@3dassets2.2k tris
Wall High Clerestory Reinforced (Modular Survival Base Builder)

Wall High Clerestory Reinforced (Modular Survival Base Builder)

Wall High Clerestory Reinforced: 2 × 2.4 × 0.18 m nominal survival wall assembly.

@3dassets2.2k tris
Concrete Wall Bay 4 m (Battle Royale Town and Airfield)

Concrete Wall Bay 4 m (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale town: a modular weathered concrete wall bay, 4 m wide and 3.5 m high, with a connector port at each end.

@3dassets540 tris
Classroom Wall Section, Plain (Japanese School and City Street)

Classroom Wall Section, Plain (Japanese School and City Street)

Plain 3.0 by 3.0 m rendered classroom wall bay, 140 mm thick, with a timber skirting and pinboard rail on the room side and a concrete plinth and eaves band outside.

@3dassets320 tris · 1 ↓