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About
Four metre paving module of sixteen worn slabs on a 1 m pitch, two lifted out and two tipped, with silt and weed in the open joints. Dimensions 4.05 by 0.33 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. Connectors: north (seabed-4m) at (0.00, 0.00, 2.00) facing (0, 0, 1); south (seabed-4m) at (0.00, 0.00, -2.00) facing (0, 0, -1); east (seabed-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0); west (seabed-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0). Paved surface at Y 0.28 m over the shared silt bed; place against the silt modules for the edge of a drowned plaza. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
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Use the “Cracked Paving Module (Sunken City and Underwater Ruins)” asset in my project. Model: https://cdn.3dassets.dev/assets/36948/v1/model.glb Asset page: https://3dassets.dev/assets/sunken-city-and-underwater-ruins-cracked-paving-module-b07aa399 Description: Four metre paving module of sixteen worn slabs on a 1 m pitch, two lifted out and two tipped, with silt and weed in the open joints. - Dimensions (X × Y × Z): 4.046 × 0.334 × 4 metres - Triangles: 396 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
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Import manually
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36948/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Cracked Paving Module (Sunken City and Underwater Ruins)
Four metre paving module of sixteen worn slabs on a 1 m pitch, two lifted out and two tipped, with silt and weed in the open joints.