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About
Broken pediment fragment 3.7 m wide leaning on the seabed, one raking cornice left and an abstract carved band along the tympanum. Dimensions 4.14 by 1.32 by 0.73 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. The carved band is invented ornament rather than a figure scene or an inscription. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Broken Pediment (Sunken City and Underwater Ruins)” asset in my project. Model: https://cdn.3dassets.dev/assets/36961/v1/model.glb Asset page: https://3dassets.dev/assets/sunken-city-and-underwater-ruins-broken-pediment-db0a6ed7 Description: Broken pediment fragment 3.7 m wide leaning on the seabed, one raking cornice left and an abstract carved band along the tympanum. - Dimensions (X × Y × Z): 4.138 × 1.321 × 0.732 metres - Triangles: 464 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36961/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Broken Pediment (Sunken City and Underwater Ruins)
Broken pediment fragment 3.7 m wide leaning on the seabed, one raking cornice left and an abstract carved band along the tympanum.