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About
Shaft of daylight 5.7 m tall leaning about twelve degrees, three crossed translucent blades with a pool of light where it lands. Dimensions 2.72 by 5.67 by 1.93 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. The blades use the pack translucent emissive material and cast nothing: add a real directional light if you want shadows. Static, because a moving caustic needs a shader. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Light Shaft Plate (Sunken City and Underwater Ruins)” asset in my project. Model: https://cdn.3dassets.dev/assets/36997/v1/model.glb Asset page: https://3dassets.dev/assets/sunken-city-and-underwater-ruins-light-shaft-plate-ac1ae3e2 Description: Shaft of daylight 5.7 m tall leaning about twelve degrees, three crossed translucent blades with a pool of light where it lands. - Dimensions (X × Y × Z): 2.721 × 5.666 × 1.928 metres - Triangles: 68 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36997/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Light Shaft Plate (Sunken City and Underwater Ruins)
Shaft of daylight 5.7 m tall leaning about twelve degrees, three crossed translucent blades with a pool of light where it lands.