3DAssets.dev

Loading model

About

A review variant of the shaft station with the east wall removed so the landing, guides, shaft sleeve and station fittings can be inspected and photographed from the side. Dimensions 8.00 by 10.40 by 8.00 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Modular piece on the 4 m mine grid; ports drift-a, drift-b. Named pivot nodes: landing-gate. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Shaft station cutaway review section (Underground Mine and Shaft Works)” asset in my project.

Model: https://cdn.3dassets.dev/assets/24483/v1/model.glb
Asset page: https://3dassets.dev/assets/underground-mine-and-shaft-works-shaft-station-cutaway-460b9674
Description: A review variant of the shaft station with the east wall removed so the landing, guides, shaft sleeve and station fittings can be inspected and photographed from the side.

- Dimensions (X × Y × Z): 8.001 × 10.4 × 8.001 metres
- Triangles: 924
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24483/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Shaft station cutaway review section (Underground Mine and Shaft Works)

A review variant of the shaft station with the east wall removed so the landing, guides, shaft sleeve and station fittings can be inspected and photographed from the side.

Download asset · 48.7 KB

More in Environments & Scenes

Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 159 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 157 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 142 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 141 ↓
Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

Assembled soccer club ground (Football Soccer Stadium and Club Grounds)

105 by 68 m field with correctly opposed goals, four corner flags, touchline dugouts and six seated stand bays.

@3dassets6.1k tris · 138 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 137 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 132 ↓
Surf Beach Cove (Beach Surf and Paddle Kit)

Surf Beach Cove (Beach Surf and Paddle Kit)

A busy surf beach cove: lifeguard tower and patrol flags, a hire hut with stocked board racks, shower and changing tents, sunbathers under umbrellas with towels, chairs and coolers, a volleyball court and sand castle, and paddleboards, a kayak and a jet ski inside the buoyed...

@3dassets208k tris · 125 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 120 ↓
Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)

A working airship dock on one continuous riveted deck: a small rigid airship moored nose first to the lattice mast with its keel, gondola and two engine cars slung under the envelope, a boarding stair up to the gondola door, the boiler house and gas plant piped out along the...

@3dassets56.9k tris · 114 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 103 ↓
School Gate and Street (Japanese School and City Street)

School Gate and Street (Japanese School and City Street)

A school and the street outside its gate: a four bay classroom block cut away at the front so its desks, blackboard, lockers and ceiling fan are in view, a covered walkway, bicycle shelter, cherry trees and a running track across the yard, the perimeter fence with its gate,...

@3dassets56.1k tris · 90 ↓

Similar assets

Shaft bottom station (Underground Mine and Shaft Works)

Shaft bottom station (Underground Mine and Shaft Works)

A shaft bottom station: the lined station chamber with the shaft above, the man cage on its guides and the skip loading pocket beside it; narrow gauge track running north through a cutaway review section to a battery locomotive and two ore cars; and a widened services chamber...

@3dassets13.8k tris · 26 ↓
Widened chamber cutaway review section (Underground Mine and Shaft Works)

Widened chamber cutaway review section (Underground Mine and Shaft Works)

A review variant of the widened chamber with the east wall removed so the excavated interior, roof frame and equipment plinth can be inspected and photographed from the side.

@3dassets624 tris · 9 ↓
Drift cutaway review section (Underground Mine and Shaft Works)

Drift cutaway review section (Underground Mine and Shaft Works)

A review variant of the straight drift with the east half of the rock shell removed so the arched section, ditch, bolting and services can be inspected from the side.

@3dassets688 tris · 8 ↓
Shaft station chamber (Underground Mine and Shaft Works)Animated

Shaft station chamber (Underground Mine and Shaft Works)

An 8 m square shaft station excavated at 5.6 m clear height, with arched drift openings north and south, a 3.6 m by 2.4 m shaft opening through the back, a lined shaft sleeve above with buntons and guides, a steel roof frame and a named landing gate.

@3dassets936 tris · 13 ↓
Holding cell barred wall section (Police Station and Detective Office)

Holding cell barred wall section (Police Station and Detective Office)

A 1.2 m holding cell wall of round steel bars in a bolted painted frame, 2.7 m tall, taking the same wall ports as the painted partitions so a cell closes against them.

@3dassets768 tris · 10 ↓
Personnel access shaft cutaway (Cold War Missile Silo and Command Bunker)

Personnel access shaft cutaway (Cold War Missile Silo and Command Bunker)

An 8.6 m cutaway personnel shaft: a concrete shaft with a steel liner, two grating landings with handrails, a caged ladder run, a cable tray, a floor grating at the bottom and a collar with a hinged hatch at grade.

@3dassets2.5k tris · 10 ↓
Crew laptop station (Space Station and Docking Bays)

Crew laptop station (Space Station and Docking Bays)

A 1.4 m crew laptop station on a section of module wall: a bolted mount plate, a two-segment articulating arm with joint housings, a laptop with a tilted screen, a routed power cable and a wall utility outlet.

@3dassets400 tris · 11 ↓
Containment Dome Section (Nuclear Power Station and Control Room)

Containment Dome Section (Nuclear Power Station and Control Room)

A 90 degree cutaway section of a containment shell: an 800 mm concrete wall 7 m high on a haunched plinth, curving into the dome and sawn off at a ring beam 12 m up, with five buttresses and the steel liner inside. Two sections back to back make a half shell to look into.

@3dassets972 tris · 9 ↓
Qibla Wall Section With Mihrab (Desert Mosque and Madrasa Courtyard)

Qibla Wall Section With Mihrab (Desert Mosque and Madrasa Courtyard)

Free 3D model of a qibla wall section with a mihrab niche for a desert mosque: a tiled recess on twin shafts under a muqarnas hood, on a 3 m wall module.

@3dassets5.1k tris · 9 ↓
Station partition wall, plain (Police Station and Detective Office)

Station partition wall, plain (Police Station and Detective Office)

A 1.2 m painted station partition module, 2.7 m tall on a 100 mm stud, with rubber skirting both faces, a surface cable trunking run and two socket boxes.

@3dassets496 tris · 12 ↓
Station partition wall, glazed (Police Station and Detective Office)

Station partition wall, glazed (Police Station and Detective Office)

A 1.2 m glazed station partition module: a solid dado to 1.0 m, an aluminium window frame with a centre mullion and two panes to 2.4 m, a laminate cill and a solid head.

@3dassets880 tris · 13 ↓
Station partition wall, door module (Police Station and Detective Office)Animated

Station partition wall, door module (Police Station and Detective Office)

A 1.2 m station partition module with a 900 by 2100 mm doorway: lining boards, architraves proud of both faces, three hinges, a closer arm and a flush painted leaf with a vision panel and a lever handle as one named node.

@3dassets1.8k tris · 12 ↓