
About
A review variant of the shaft station with the east wall removed so the landing, guides, shaft sleeve and station fittings can be inspected and photographed from the side. Dimensions 8.00 by 10.40 by 8.00 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Modular piece on the 4 m mine grid; ports drift-a, drift-b. Named pivot nodes: landing-gate. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shaft station cutaway review section (Underground Mine and Shaft Works)” asset in my project. Model: https://cdn.3dassets.dev/assets/24483/v1/model.glb Asset page: https://3dassets.dev/assets/underground-mine-and-shaft-works-shaft-station-cutaway-460b9674 Description: A review variant of the shaft station with the east wall removed so the landing, guides, shaft sleeve and station fittings can be inspected and photographed from the side. - Dimensions (X × Y × Z): 8.001 × 10.4 × 8.001 metres - Triangles: 924 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24483/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Shaft station cutaway review section (Underground Mine and Shaft Works)
A review variant of the shaft station with the east wall removed so the landing, guides, shaft sleeve and station fittings can be inspected and photographed from the side.