# Shaft station cutaway review section (Underground Mine and Shaft Works)

A review variant of the shaft station with the east wall removed so the landing, guides, shaft sleeve and station fittings can be inspected and photographed from the side.

- **URL:** https://3dassets.dev/assets/underground-mine-and-shaft-works-shaft-station-cutaway-460b9674
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/24483/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/underground-mine-and-shaft-works-shaft-station-cutaway-460b9674
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Modular, Kit / Set, Interior
- **Geometry:** 924 triangles, 2,772 vertices, 6 meshes, 5 materials, 0 textures
- **Size (m):** 8.001 × 10.4 × 8.001
- **Animations:** open, close
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A review variant of the shaft station with the east wall removed so the landing, guides, shaft sleeve and station fittings can be inspected and photographed from the side. Dimensions 8.00 by 10.40 by 8.00 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Modular piece on the 4 m mine grid; ports drift-a, drift-b. Named pivot nodes: landing-gate. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24483/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ShaftStationCutawayReviewSectionUndergroundMineAndShaftWorks(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/24483/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/24483/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/24483/v1/model.glb" alt="Shaft station cutaway review section (Underground Mine and Shaft Works)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/24483/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/24483/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/underground-mine-and-shaft-works-shaft-station-cutaway-460b9674 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.