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About
A pyramid plate roller 2.6 m between housings: two driven bottom rolls, a pinching top roll, a geared drive end, a drop end for releasing a rolled shell and a pedestal control station. All three rolls turn. Overall 5.15 by 2.62 by 1.90 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the machine's footprint with the roll axes along X; it rests on y=0. The drive gearing, the pinch adjustment and the drop end latch are modelled solid; only the rolls turn, and they turn in place rather than feeding a plate. Rigid node-transform clips: spin. No skinning. No collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Three roll plate bending machine (Shipyard and Dry Dock)” asset in my project. Model: https://cdn.3dassets.dev/assets/37943/v1/model.glb Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-plate-roll-71a40d73 Description: A pyramid plate roller 2.6 m between housings: two driven bottom rolls, a pinching top roll, a geared drive end, a drop end for releasing a rolled shell and a pedestal control station. All three rolls turn. - Dimensions (X × Y × Z): 5.15 × 2.62 × 1.9 metres - Triangles: 300 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37943/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Three roll plate bending machine (Shipyard and Dry Dock)
A pyramid plate roller 2.6 m between housings: two driven bottom rolls, a pinching top roll, a geared drive end, a drop end for releasing a rolled shell and a pedestal control station. All three rolls turn.