
About
Enclosed three axis machining centre: a chamfered base, a light grey guarding enclosure with a glazed sliding door on a bottom track, a swarf conveyor, a three colour stack light and a control pendant with a keyboard on a swing arm. Free 3D model for machine shop, factory and industrial game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.36 by 2.96 by 2.13 m (X by Y by Z). Metre units, +Y up, the operator side toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The pendant arm, the conveyor belt, the coolant pipework and the spindle inside the enclosure are solid; only the front door slides.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “CNC machining centre with sliding door (Machine Shop and Factory Hall)” asset in my project. Model: https://cdn.3dassets.dev/assets/27732/v1/model.glb Asset page: https://3dassets.dev/assets/machine-shop-and-factory-hall-machine-shop-and-factory-c358e0db Description: Enclosed three axis machining centre: a chamfered base, a light grey guarding enclosure with a glazed sliding door on a bottom track, a swarf conveyor, a three colour stack light and a control pendant with a keyboard on a swing arm. - Dimensions (X × Y × Z): 3.36 × 2.955 × 2.128 metres - Triangles: 8.7k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27732/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
CNC machining centre with sliding door (Machine Shop and Factory Hall)
Enclosed three axis machining centre: a chamfered base, a light grey guarding enclosure with a glazed sliding door on a bottom track, a swarf conveyor, a three colour stack light and a control pendant with a keyboard on a swing arm.