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About
A 1.9 m snack vending machine: a grey cabinet on a recessed plinth with a glazing frame across the front, five shelves of bright stock behind it, a magenta brand block in the header, a lime light band, a keypad on the stile and a delivery tray at knee height. The glazing aperture is left open rather than filled with an opaque pane, so the stock reads and a consumer can fit its own transparent material. The whole front frame is one named node hinged on its left jamb with open and close clips, which is how a machine is restocked; the shelves, the stock and the keypad stay put. Metre units, +Y up, the player side toward +Z, resting on y=0. Named pivoted nodes: door, door/magenta, door/metal. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Vending Machine (Laser Tag Arena and Activity Centre)” asset in my project. Model: https://cdn.3dassets.dev/assets/34500/v1/model.glb Asset page: https://3dassets.dev/assets/laser-tag-arena-and-activity-centre-vending-machine-73e45792 Description: A 1.9 m snack vending machine: a grey cabinet on a recessed plinth with a glazing frame across the front, five shelves of bright stock behind it, a magenta brand block in the header, a lime light band, a keypad on the stile and a delivery tray at knee height. - Dimensions (X × Y × Z): 1.04 × 1.92 × 0.932 metres - Triangles: 3.1k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34500/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Vending Machine (Laser Tag Arena and Activity Centre)
A 1.9 m snack vending machine: a grey cabinet on a recessed plinth with a glazing frame across the front, five shelves of bright stock behind it, a magenta brand block in the header, a lime light band, a keypad on the stile and a delivery tray at knee height.