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About
A 1.9 m drinks and snack machine: a grey cabinet on a recessed plinth with a glazing frame across the front, four shelves of bright stock behind it, a lime brand block in the header, a magenta light band, a keypad on the stile and a delivery tray at knee height. The glazing aperture is left open rather than filled with an opaque pane, so the stock reads and a consumer can fit its own transparent material. The whole front frame is one named node hinged on its left jamb with open and close clips; the shelves, the stock and the keypad stay put. Metre units, +Y up, the player side toward +Z, resting on y=0. Named pivoted nodes: door, door/lime, door/steel. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Vending Machine (Trampoline Park and Soft Play)” asset in my project. Model: https://cdn.3dassets.dev/assets/34643/v1/model.glb Asset page: https://3dassets.dev/assets/trampoline-park-and-soft-play-vending-machine-0b02ec87 Description: A 1.9 m drinks and snack machine: a grey cabinet on a recessed plinth with a glazing frame across the front, four shelves of bright stock behind it, a lime brand block in the header, a magenta light band, a keypad on the stile and a delivery tray at knee height. - Dimensions (X × Y × Z): 1.04 × 1.9 × 0.891 metres - Triangles: 1.2k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34643/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Can I load it from the CDN instead of downloading it?
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Vending Machine (Trampoline Park and Soft Play)
A 1.9 m drinks and snack machine: a grey cabinet on a recessed plinth with a glazing frame across the front, four shelves of bright stock behind it, a lime brand block in the header, a magenta light band, a keypad on the stile and a delivery tray at knee height.