
About
Each stave is a curved solid with an inner and an outer face 0.03 m apart, swept along a bulged profile, and the twelve are grouped into four quarters so a destruction throws sensible pieces rather than twelve splinters. Three hoops share one node and the head and its hoop another. The break clip shudders the barrel for 0.3 s, then lifts the hoops, throws the head and splays the four quarters outward. Bounding size 0.70 by 0.92 by 0.70 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a barrel stands on its own base. Clips: break (1.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Staved barrel (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19956/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-barrel-89ea277e Description: Coopered barrel 0.92 m tall built from twelve real staves in four separable quarters, three iron hoops and a head, all of which come apart on the `break` clip. - Dimensions (X × Y × Z): 0.704 × 0.919 × 0.704 metres - Triangles: 2.3k - Animations: break - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19956/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Staved barrel (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Staved barrel (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Staved barrel (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Staved barrel (Pickups and Collectibles)
Coopered barrel 0.92 m tall built from twelve real staves in four separable quarters, three iron hoops and a head, all of which come apart on the `break` clip.