
About
A lathed and smoothed leather bag with seven gathered folds pressed into its shoulder, a drawstring torus round the cinched neck and two swept cord tails. Three loose blanks sit in the open mouth and a hexagonal boss is fixed to the front panel. Bounding size 0.32 by 0.31 by 0.26 m; metres, +Y up, +Z forward. Origin: free, at the centre of the purse, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.157 m below it and 0.157 m above it. Clips: bob (2.5 s), spin (3.0 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Coin purse (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19854/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-coin-purse-c91d0ec6 Description: Drawstring leather purse 0.3 m tall, gathered at the neck by a cord with two loose tails, a hexagonal mint boss on the front and three coins spilling from the mouth. - Dimensions (X × Y × Z): 0.317 × 0.313 × 0.26 metres - Triangles: 1.0k - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19854/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Coin purse (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Coin purse (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Coin purse (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Coin purse (Pickups and Collectibles)
Drawstring leather purse 0.3 m tall, gathered at the neck by a cord with two loose tails, a hexagonal mint boss on the front and three coins spilling from the mouth.