
About
Eight sixteen-sided blanks of falling diameter are stacked with a small random offset and twist so the column leans, and two further coins lean against the base at opposite sides. The top coin carries the same six-point mint star as the single coin so the two read as one currency. Bounding size 0.45 by 0.31 by 0.33 m; metres, +Y up, +Z forward. Origin: free, at the centre of the stack, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.156 m below it and 0.156 m above it. Clips: bob (2.6 s), spin (2.4 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Coin stack (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19855/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-coin-stack-953530c2 Description: A leaning stack of eight struck coins with two more propped against it, 0.3 m across, for a larger currency reward than the single coin. - Dimensions (X × Y × Z): 0.451 × 0.311 × 0.329 metres - Triangles: 2.2k - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19855/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Coin stack (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Coin stack (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Coin stack (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Coin stack (Pickups and Collectibles)
A leaning stack of eight struck coins with two more propped against it, 0.3 m across, for a larger currency reward than the single coin.