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Walkable demo

Collectible Trail

Walk a treasure trail through coin lines, a gem grotto, a healer rest, an armoury, quest relics, a vault row and a spawner plaza.

About

A loop trail through themed stations built only from this pack: coin lines lead in from the gate to the coin arcade, the gem grotto, the healer rest, the armoury, field rations, the quest corner, a two line vault row, and a spawner plaza with a grand pad, four pads, a respawn ring and a canopy supply drop hanging overhead.

What moves: every floating pickup runs its bob and spin loop on arrival, and the spawner pads and respawn ring run their pulse, so the whole trail sparkles as you walk it. Chests, lockboxes, sacks, crates, barrels, urns, dispensers and supply drops keep the proximity default so an open plays as you step up. Nothing here is a posed figure, so nothing is switched off.

What is static and why: break clip containers (crates, barrels, urns) stay on proximity because the viewer only auto plays open, spin, roll and idle on approach; their break is for gameplay code, not the walk.

Not placed: the Collectible run and Container states starter scenes. Both are composed dioramas of this same catalogue, each wider than ten metres, and placing either would swallow the plot and duplicate every station. The height marker appears twice as a scale reference at the gate and the plaza.

Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.

Points of interest

Use with an AI agent

Copy this prompt into your AI chat to rebuild the layout, then describe what to change.

Rebuild the "Collectible Trail" demo scene from the Pickups and Collectibles pack in my project.

Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/pickups-and-collectibles
Pack manifest: https://3dassets.dev/api/v1/packs/pickups-and-collectibles
Demo page: https://3dassets.dev/demos/pickups-and-collectibles

- 219 placements of 71 models; units are metres, +Y up, rotation is yaw in degrees about +Y
- Spawn at (0, 0, 15.5) facing 180 degrees; eye height 1.6 m
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required

Also available as JSON or Markdown, and via the MCP server.

Common questions

How do I use Collectible Trail with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the scene and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Walk the scene here with the keys or touch to see how the pack fits together. To build it yourself, download the pack with the button, then copy the "Copy for AI agent" prompt: it links the layout JSON, which lists every placement with its position, rotation and CDN URL, so an assistant connected to the MCP server can rebuild the scene in your engine and change it to order.

MCP server setup

Which game engines and tools can I use Collectible Trail with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the scene is a self-contained binary glTF (.glb) with textures embedded, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this scene into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Collectible Trail in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every scene on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The pack behind it has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Is the demo itself a file I can download?
No, and it does not need to be. A demo is a layout of the pack's published models composed in your browser from the CDN, so there is no extra file to fetch. Download the pack for the models, and take the layout JSON linked above for the placements: together they are the whole scene, and an AI agent can rebuild it from those two links.
Can I change the scene, or add gameplay to it?
Yes. The layout is plain data in metres, so move, add or remove placements freely in your own engine. Colliders, navigation and gameplay are yours to add: the demo shows what the pack looks like assembled, and your game decides how it plays.

Models in this demo

Spinning gold coin (Pickups and Collectibles)Animated

Spinning gold coin (Pickups and Collectibles)

Standing gold coin, 0.36 m across, with a milled bead edge, a sunk field and a six-point mint star struck proud on both faces.

@3dassets928 tris · 11 ↓
Spinning silver coin (Pickups and Collectibles)Animated

Spinning silver coin (Pickups and Collectibles)

Standing struck silver coin, 0.36 m across, with a milled bead edge, a sunk field and a six-point mint star struck proud on both faces.

@3dassets928 tris · 8 ↓
Treasure pile with floating prize (Pickups and Collectibles)Animated

Treasure pile with floating prize (Pickups and Collectibles)

Ground heap of fifty-two loose coins piled 0.2 m deep, with a toppled goblet, a spiked crown band, three faceted stones and pearls, under a large gem that hovers and turns inside a gold ring.

@3dassets7.2k tris · 7 ↓
Gold bar (Pickups and Collectibles)Animated

Gold bar (Pickups and Collectibles)

Cast bullion bar 0.3 by 0.15 by 0.09 m with draft-tapered sides, rounded corners, a stamped border, three assay punches and a small crystal assay chip.

@3dassets224 tris · 9 ↓
Coin stack (Pickups and Collectibles)Animated

Coin stack (Pickups and Collectibles)

A leaning stack of eight struck coins with two more propped against it, 0.3 m across, for a larger currency reward than the single coin.

@3dassets2.2k tris · 11 ↓
Coin purse (Pickups and Collectibles)Animated

Coin purse (Pickups and Collectibles)

Drawstring leather purse 0.3 m tall, gathered at the neck by a cord with two loose tails, a hexagonal mint boss on the front and three coins spilling from the mouth.

@3dassets1.0k tris · 5 ↓
Banknote bundle (Pickups and Collectibles)Animated

Banknote bundle (Pickups and Collectibles)

Bundle of fifteen paper notes 0.26 m long under two red cross bands, with the top note fanned clear and a stamped wax seal on the band.

@3dassets288 tris · 7 ↓
Credit chip (Pickups and Collectibles)Animated

Credit chip (Pickups and Collectibles)

Thick 0.22 m credit chip with one chamfered corner, a six-pad gold contact grid, a lit edge strip front and back and a hexagonal value glyph.

@3dassets148 tris · 7 ↓
Soul orb (Pickups and Collectibles)Animated

Soul orb (Pickups and Collectibles)

Violet soul orb 0.38 m across: a jittered emissive core inside two tilted gold rings, with four wisps curling up off its surface.

@3dassets776 tris · 8 ↓
Spinning gem, blue (Pickups and Collectibles)Animated

Spinning gem, blue (Pickups and Collectibles)

Eight-sided brilliant-cut blue gem, 0.31 m across the girdle, held in a gold collet of eight claws. Flat shaded so every facet catches the light separately.

@3dassets176 tris · 11 ↓
Spinning gem, red (Pickups and Collectibles)Animated

Spinning gem, red (Pickups and Collectibles)

Eight-sided brilliant-cut red gem, 0.31 m across the girdle, held in a gold collet of eight claws. Flat shaded so every facet catches the light separately.

@3dassets176 tris · 8 ↓
Spinning gem, green (Pickups and Collectibles)Animated

Spinning gem, green (Pickups and Collectibles)

Eight-sided brilliant-cut green gem, 0.31 m across the girdle, held in a gold collet of eight claws. Flat shaded so every facet catches the light separately.

@3dassets176 tris · 8 ↓
Emerald-cut gem (Pickups and Collectibles)Animated

Emerald-cut gem (Pickups and Collectibles)

Step-cut octagonal gem 0.27 m across with a wide table and a gold girdle band. The step cut reads as a different stone from the round brilliant at any distance.

@3dassets112 tris · 8 ↓
Gem cluster (Pickups and Collectibles)Animated

Gem cluster (Pickups and Collectibles)

Six hexagonal crystals of four sizes growing out of a rough ore knot, 0.42 m across, mixing blue and violet stones for a larger find than a single gem.

@3dassets208 tris · 10 ↓
Value shard (Pickups and Collectibles)Animated

Value shard (Pickups and Collectibles)

Five-sided crystal value shard 0.34 m tall in a gold collar, with three smaller chips orbiting it. The abstract currency for a game with no coins.

@3dassets160 tris · 6 ↓
Heart pickup (Pickups and Collectibles)Animated

Heart pickup (Pickups and Collectibles)

Puffed 0.36 m heart in glowing red with two pale shine chips on the upper lobe and a small gold ring at the cleft. The standard one-unit health restore.

@3dassets1.0k tris · 15 ↓
Half heart pickup (Pickups and Collectibles)Animated

Half heart pickup (Pickups and Collectibles)

Half a heart, torn down a six-step jagged edge, for a half-unit health restore or a damaged health slot on a HUD board.

@3dassets792 tris · 12 ↓
Health cross pickup (Pickups and Collectibles)Animated

Health cross pickup (Pickups and Collectibles)

Bone-white medical cross standing 0.11 m proud of a red disc inside a gold bezel, 0.39 m across. The full-heal pickup, readable from any angle.

@3dassets568 tris · 13 ↓
Health potion (Pickups and Collectibles)Animated

Health potion (Pickups and Collectibles)

Round-bellied health flask 0.35 m tall: red draught in a bulbous body with a gold waist band, a frosted neck, a blank paper label and a driven cork.

@3dassets576 tris · 9 ↓
Large health potion (Pickups and Collectibles)Animated

Large health potion (Pickups and Collectibles)

Half-litre health flask 0.46 m tall with a wider belly, two carry lugs, a cord-wrapped neck and a wax cap over the cork. The greater restore in the same family.

@3dassets1.1k tris · 8 ↓
Mana potion (Pickups and Collectibles)Animated

Mana potion (Pickups and Collectibles)

Conical mana flask 0.4 m tall: a wide flat-based cone of blue draught under a frosted neck, capped by a violet crystal stopper with three wisps curling off it.

@3dassets510 tris · 6 ↓
Stamina orb (Pickups and Collectibles)Animated

Stamina orb (Pickups and Collectibles)

Green stamina orb 0.3 m across, caged by three iron rings at different tilts, with a gold lightning bolt standing proud on the front and the back.

@3dassets972 tris · 8 ↓
Shield bubble pickup (Pickups and Collectibles)Animated

Shield bubble pickup (Pickups and Collectibles)

Iron heater shield with a gold rim, cross bands and a domed boss, held inside three arcs of blue energy that stand in for a bubble no alpha channel could draw.

@3dassets794 tris · 11 ↓
Invincibility star (Pickups and Collectibles)Animated

Invincibility star (Pickups and Collectibles)

Five-point gold star 0.42 m across, puffed to a 0.115 m ridge, with a violet cabochon at each face centre and a glowing bead on every point.

@3dassets556 tris · 14 ↓
Winged speed boots (Pickups and Collectibles)Animated

Winged speed boots (Pickups and Collectibles)

A pair of ankle boots 0.39 m tall with shaped soles, two buckle straps and a cuff ring each, and three feathers fanning back off both outer ankles. The movement-speed power-up.

@3dassets1.3k tris · 8 ↓
Damage rune (Pickups and Collectibles)Animated

Damage rune (Pickups and Collectibles)

Toothed stone rune disc 0.4 m across with twelve iron teeth round the rim and three stacked red chevrons struck into both faces. The attack-up buff token.

@3dassets392 tris · 6 ↓
Magnet orb (Pickups and Collectibles)Animated

Magnet orb (Pickups and Collectibles)

Horseshoe magnet 0.36 m tall with its jaws opening downward onto red and blue pole blocks, drawing a violet orb up towards them inside two rings of pull. The loot-attraction power-up.

@3dassets692 tris · 10 ↓
Ammunition box (Pickups and Collectibles)Animated

Ammunition box (Pickups and Collectibles)

Olive steel ammunition box 0.37 m wide with corner brackets, a folding carry handle, a latch and five loose brass rounds standing in the open top.

@3dassets1.0k tris · 11 ↓
Curved magazine (Pickups and Collectibles)Animated

Curved magazine (Pickups and Collectibles)

Curved box magazine 0.34 m long with feed lips, a chambered round showing at the top, three lit witness slots down the spine, a floor plate and a side catch.

@3dassets276 tris · 7 ↓
Shotgun shell cluster (Pickups and Collectibles)Animated

Shotgun shell cluster (Pickups and Collectibles)

Five shotgun shells 0.21 m tall, each a brass head under a red hull with a six-point crimp, bound together by two cord loops with a loose tail.

@3dassets1.3k tris · 8 ↓
Arrow bundle (Pickups and Collectibles)Animated

Arrow bundle (Pickups and Collectibles)

Seven arrows 0.62 m long bound by two red straps: timber shafts, four-sided iron bodkin heads with collars and three green and bone vanes on every nock end.

@3dassets1.0k tris · 7 ↓
Fuel canister (Pickups and Collectibles)Animated

Fuel canister (Pickups and Collectibles)

Pressed-steel fuel can 0.44 m tall with the classic X rib on both flanks, a three-bar top handle between two posts, a red screw cap and a canted pouring spout.

@3dassets324 tris · 7 ↓
Battery cell (Pickups and Collectibles)Animated

Battery cell (Pickups and Collectibles)

Sealed power cell 0.34 m tall: a ribbed steel sleeve with four lit charge windows, a domed positive terminal and a flat gold base contact.

@3dassets516 tris · 8 ↓
Ore chunk (Pickups and Collectibles)Animated

Ore chunk (Pickups and Collectibles)

Jittered ore boulder 0.38 m across, three lumps fused together, with five blue crystal seams breaking out of it and six gold flecks in the lower faces.

@3dassets434 tris · 6 ↓
Firewood bundle (Pickups and Collectibles)Animated

Firewood bundle (Pickups and Collectibles)

Six split logs about 0.5 m long, end grain showing at both cuts, bound by two cord loops with knots, with two leafy sprigs pushed under the straps.

@3dassets1.1k tris · 5 ↓
Roast joint pickup (Pickups and Collectibles)Animated

Roast joint pickup (Pickups and Collectibles)

Roast joint on the bone, 0.57 m long, with five crisped skin ridges over the back, three knuckles at the exposed end and a herb sprig tucked into the shoulder.

@3dassets508 tris · 10 ↓
Water flask (Pickups and Collectibles)Animated

Water flask (Pickups and Collectibles)

Flattened leather waterskin 0.4 m tall with stitched flank seams, a ringed wooden neck, a bone stopper, a carry strap and a blue water glyph on the front.

@3dassets732 tris · 6 ↓
Floating key (Pickups and Collectibles)Animated

Floating key (Pickups and Collectibles)

Gold ward key 0.42 m long: a three-lobed ring bow with a violet stone set in it, a round shaft with a collar and two wards on the bit.

@3dassets604 tris · 13 ↓
Ornate floating key (Pickups and Collectibles)Animated

Ornate floating key (Pickups and Collectibles)

Master key 0.56 m long with a five-lobed bow woven with four filigree rings, a nine-step twisted shaft and a four-ward bit with two side barbs.

@3dassets1.3k tris · 9 ↓
Key card (Pickups and Collectibles)Animated

Key card (Pickups and Collectibles)

Access card 0.34 by 0.22 m and 0.01 m thick, with a lanyard slot cut into the top edge, a ribbed gold chip, a lit strip, a rear magnetic band and a violet insertion arrow.

@3dassets204 tris · 9 ↓
Sealed scroll (Pickups and Collectibles)Animated

Sealed scroll (Pickups and Collectibles)

Rolled parchment 0.6 m wide on a turned rod with knobbed finials, two gold cap rings, a red tie with a loose tail and a part-unrolled leaf hanging down the front under a violet seal.

@3dassets1.5k tris · 9 ↓
Torn map fragment (Pickups and Collectibles)Animated

Torn map fragment (Pickups and Collectibles)

Curled scrap of chart 0.39 by 0.29 m, torn along its top and bottom edges and narrowing to both ends, with a dashed red route ending in a cross, a compass rose and two scorch patches.

@3dassets488 tris · 7 ↓
Rune stone (Pickups and Collectibles)Animated

Rune stone (Pickups and Collectibles)

Irregular stone slab 0.42 m tall with a four-stroke violet rune carved proud of both faces, three chipped nodules on its edges and two patches of moss.

@3dassets304 tris · 8 ↓
Broken rune stone (Pickups and Collectibles)Animated

Broken rune stone (Pickups and Collectibles)

The rune stone snapped across the middle: the two halves hang apart at opposing tilts with the rune broken between them and three chips shed around the break.

@3dassets260 tris · 7 ↓
Medallion on a chain (Pickups and Collectibles)Animated

Medallion on a chain (Pickups and Collectibles)

Gold medallion 0.21 m across with eight radial ribs and a red cabochon domed on both faces, hanging from a bail under an arc of nine alternating chain links.

@3dassets1.4k tris · 7 ↓
Crystal skull (Pickups and Collectibles)Animated

Crystal skull (Pickups and Collectibles)

Carved crystal skull 0.27 m tall with a heavy brow, cheekbones, dark sockets holding violet lights, a triangular nasal void and two rows of nine bone teeth.

@3dassets904 tris · 7 ↓
Relic idol (Pickups and Collectibles)Animated

Relic idol (Pickups and Collectibles)

Carved gold idol 0.55 m tall on a two-step plinth: a tapered body with folded arms, a hexagonal stone set in the chest and a masked head under a three-spike crown.

@3dassets288 tris · 7 ↓
Sigil tablet (Pickups and Collectibles)Animated

Sigil tablet (Pickups and Collectibles)

Bevelled stone tablet 0.24 by 0.32 m in a gold frame with four corner studs, a nine-block sigil grid glowing violet and a hanging ring at the top.

@3dassets544 tris · 6 ↓
Quest token (Pickups and Collectibles)Animated

Quest token (Pickups and Collectibles)

Hexagonal quest token 0.3 m across, bevelled on both faces, with a bar-and-hexagon attention mark struck proud front and back and six studs round the rim.

@3dassets184 tris · 8 ↓
Arcane quest token (Pickups and Collectibles)Animated

Arcane quest token (Pickups and Collectibles)

Hexagonal quest token 0.3 m across, bevelled on both faces, with a bar-and-hexagon attention mark struck proud front and back and six studs round the rim.

@3dassets184 tris · 7 ↓
Treasure chest (Pickups and Collectibles)Animated

Treasure chest (Pickups and Collectibles)

Banded timber chest 0.9 m wide with a barrel lid, three iron straps, corner feet, a gold lock plate with a keyhole and a hasp that rides on the lid.

@3dassets536 tris · 14 ↓
Treasure chest, open (Pickups and Collectibles)Animated

Treasure chest, open (Pickups and Collectibles)

The same chest with its lid already thrown back 100 degrees and sixteen coins and two crystals spilled in the body. The looted state, with a `close` clip back to shut.

@3dassets2.5k tris · 12 ↓
Iron lockbox (Pickups and Collectibles)Animated

Iron lockbox (Pickups and Collectibles)

Small riveted iron strongbox 0.42 m wide with a flat lid, eight gold rivets, a lock face with a hexagonal keyhole and an arched carry handle on the lid.

@3dassets596 tris · 12 ↓
Iron lockbox, open (Pickups and Collectibles)Animated

Iron lockbox, open (Pickups and Collectibles)

The lockbox with its lid standing open at 95 degrees and five crystals lying inside. The opened state, with a `close` clip that shuts it again.

@3dassets716 tris · 10 ↓
Cloth sack (Pickups and Collectibles)Animated

Cloth sack (Pickups and Collectibles)

Cinched cloth sack 0.66 m tall with six gathered folds, a cord ring with a loose tail and four neck petals that fold outward on `open` and gather shut again on `close`.

@3dassets718 tris · 11 ↓
Cloth sack, open (Pickups and Collectibles)Animated

Cloth sack, open (Pickups and Collectibles)

The sack with its four neck petals splayed right back and twelve gold beads spilling from the mouth. The emptied state, with a `close` clip that gathers the neck again.

@3dassets1.1k tris · 9 ↓
Supply crate (Pickups and Collectibles)Animated

Supply crate (Pickups and Collectibles)

Timber supply crate 0.8 m cubed built as six separable pieces: floor and corner posts, four plank walls and a plank lid, each an independent node with its own pivot.

@3dassets540 tris · 9 ↓
Supply crate, front sprung (Pickups and Collectibles)Animated

Supply crate, front sprung (Pickups and Collectibles)

The supply crate already forced: the front panel is sprung 26 degrees out on its bottom edge with one board missing, showing seven coins and a crystal in the well.

@3dassets1.4k tris · 7 ↓
Staved barrel (Pickups and Collectibles)Animated

Staved barrel (Pickups and Collectibles)

Coopered barrel 0.92 m tall built from twelve real staves in four separable quarters, three iron hoops and a head, all of which come apart on the `break` clip.

@3dassets2.3k tris · 9 ↓
Barrel, staves sprung (Pickups and Collectibles)Animated

Barrel, staves sprung (Pickups and Collectibles)

The barrel already forced: one stave sprung out of the wall, the top hoop slipped down and canted, and the head swung back off the mouth. The half-broken state.

@3dassets2.3k tris · 8 ↓
Explosive barrel (Pickups and Collectibles)Animated

Explosive barrel (Pickups and Collectibles)

The same coopered barrel with two bands of alternating red and iron hazard blocks round the belly, a swept fuse rising from the head and a burning bead at its tip.

@3dassets2.6k tris · 8 ↓
Ceramic urn (Pickups and Collectibles)Animated

Ceramic urn (Pickups and Collectibles)

Ceramic storage urn 0.6 m tall with a bellied body, a flared lip, two side handles, two gold bands and a domed lid with a knob. It comes apart in quarters.

@3dassets1.8k tris · 9 ↓
Ceramic urn, broken open (Pickups and Collectibles)Animated

Ceramic urn, broken open (Pickups and Collectibles)

The urn with one of its four wall quarters gone, another leaning out, the lid fallen on its side beside it and three shards on the floor. The already-smashed state.

@3dassets2.0k tris · 7 ↓
Supply drop, landed (Pickups and Collectibles)Animated

Supply drop, landed (Pickups and Collectibles)

The same drop on the ground: crate resting flat with its lid ajar 35 degrees, the canopy collapsed into eleven folds heaped beside it and four rigging lines slack across the floor. Clips both ways from there.

@3dassets1.1k tris · 7 ↓
Supply dispenser hatch (Pickups and Collectibles)Animated

Supply dispenser hatch (Pickups and Collectibles)

Floor-standing supply dispenser 1.2 m tall with a lit display, a six-key pad, a canted chute lip and a top-hinged hatch that lifts on the `open` clip.

@3dassets312 tris · 7 ↓
Supply dispenser, hatch open (Pickups and Collectibles)Animated

Supply dispenser, hatch open (Pickups and Collectibles)

The dispenser with its hatch lifted 78 degrees and a banded supply pack sitting on the chute lip, ready to be taken. The dispensed state.

@3dassets384 tris · 7 ↓
Spawner pad, large (Pickups and Collectibles)Animated

Spawner pad, large (Pickups and Collectibles)

Two-metre spawner pad with three concentric gold rings, six violet glyph spokes and six crystal-tipped pylons round the rim. The boss or vehicle spawn.

@3dassets1.5k tris · 8 ↓
Spawner pad (Pickups and Collectibles)Animated

Spawner pad (Pickups and Collectibles)

Hexagonal spawner pad 1.24 m across with a stepped deck, six violet glyph spokes, two gold rings and an octahedral crystal core floating 0.64 m above it.

@3dassets876 tris · 9 ↓
Respawn ring (Pickups and Collectibles)Animated

Respawn ring (Pickups and Collectibles)

Standing respawn ring 1.5 m tall: a 1.1 m gold hoop with a violet inner band and eight rune blocks, held on two canted arms over a hexagonal plinth, with a crystal core at its centre.

@3dassets972 tris · 8 ↓
Supply drop under canopy (Pickups and Collectibles)Animated

Supply drop under canopy (Pickups and Collectibles)

Airdropped crate 0.62 m wide hanging under a 1.56 m canopy on four rigging lines, with red banding, eight gore seams, a vent ring and a lid that opens on landing.

@3dassets1.3k tris · 7 ↓
Player height marker (Pickups and Collectibles)Animated

Player height marker (Pickups and Collectibles)

A banded scale post with a gold plate at exactly 1.75 m, adult standing height, and a hovering chevron above it. Drop it beside a pickup to judge collectible scale.

@3dassets420 tris · 7 ↓