
About
Nineteen stations lofted into a curved ribbon of regular quads, so the paper curls without the fan of long thin triangles an ear-clipped extrusion would leave across the face. The long edges saw-tooth station by station and the sheet narrows over the last two stations at each end, so no edge is a straight cut. Five dashed route segments follow the curve of the sheet, a cross marks their end, a compass rose sits in a ring at the top left and two scorch patches are burnt onto the face. No place names or writing appear. Bounding size 0.38 by 0.29 by 0.03 m; metres, +Y up, +Z forward. Origin: free, at the centre of the sheet, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.146 m below it and 0.146 m above it. Clips: bob (2.6 s), spin (3.4 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Torn map fragment (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19926/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-map-fragment-894c6524 Description: Curled scrap of chart 0.39 by 0.29 m, torn along its top and bottom edges and narrowing to both ends, with a dashed red route ending in a cross, a compass rose and two scorch patches. - Dimensions (X × Y × Z): 0.38 × 0.291 × 0.03 metres - Triangles: 488 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19926/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Torn map fragment (Pickups and Collectibles)
Curled scrap of chart 0.39 by 0.29 m, torn along its top and bottom edges and narrowing to both ends, with a dashed red route ending in a cross, a compass rose and two scorch patches.