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About

The shafts stand in a ring of 0.035 m radius, each with its own small lean and length so the heads do not line up. Every arrow gets a four-sided bodkin point on a collar and three fletching vanes at 120 degrees, alternating green and bone. Two straps bind the bundle at a third and two thirds of its height. Bounding size 0.13 by 0.76 by 0.23 m; metres, +Y up, +Z forward. Origin: free, at the centre of the bundle, level with the middle strap, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.379 m below it and 0.379 m above it. Clips: bob (2.6 s), spin (3.4 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

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Use the “Arrow bundle (Pickups and Collectibles)” asset in my project.

Model: https://cdn.3dassets.dev/assets/19907/v1/model.glb
Asset page: https://3dassets.dev/assets/pickups-and-collectibles-arrow-bundle-3b93e5f5
Description: Seven arrows 0.62 m long bound by two red straps: timber shafts, four-sided iron bodkin heads with collars and three green and bone vanes on every nock end.

- Dimensions (X × Y × Z): 0.134 × 0.757 × 0.226 metres
- Triangles: 1.0k
- Animations: bob, spin
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19907/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Arrow bundle (Pickups and Collectibles)

Seven arrows 0.62 m long bound by two red straps: timber shafts, four-sided iron bodkin heads with collars and three green and bone vanes on every nock end.

Download asset · 53.6 KB

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