
About
The shafts stand in a ring of 0.035 m radius, each with its own small lean and length so the heads do not line up. Every arrow gets a four-sided bodkin point on a collar and three fletching vanes at 120 degrees, alternating green and bone. Two straps bind the bundle at a third and two thirds of its height. Bounding size 0.13 by 0.76 by 0.23 m; metres, +Y up, +Z forward. Origin: free, at the centre of the bundle, level with the middle strap, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.379 m below it and 0.379 m above it. Clips: bob (2.6 s), spin (3.4 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Arrow bundle (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19907/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-arrow-bundle-3b93e5f5 Description: Seven arrows 0.62 m long bound by two red straps: timber shafts, four-sided iron bodkin heads with collars and three green and bone vanes on every nock end. - Dimensions (X × Y × Z): 0.134 × 0.757 × 0.226 metres - Triangles: 1.0k - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19907/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Arrow bundle (Pickups and Collectibles)
Seven arrows 0.62 m long bound by two red straps: timber shafts, four-sided iron bodkin heads with collars and three green and bone vanes on every nock end.