
About
The meat is a ten-sided section lofted along its own axis through seven stations that swell and taper, so it is a real tapered joint rather than a stretched sphere, and it is squashed slightly front to back. The bone runs out of the narrow end to three knuckles, five crisped ridges follow the top of the joint at the height the surface actually reaches, and three herb leaves are set into the shoulder. Bounding size 0.55 by 0.23 by 0.16 m; metres, +Y up, +Z forward. Origin: free, at the centre of the joint, on the axis the bone runs along, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.115 m below it and 0.115 m above it. Clips: bob (2.6 s), spin (3.2 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Roast joint pickup (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19912/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-food-pickup-dafebfbb Description: Roast joint on the bone, 0.57 m long, with five crisped skin ridges over the back, three knuckles at the exposed end and a herb sprig tucked into the shoulder. - Dimensions (X × Y × Z): 0.554 × 0.229 × 0.162 metres - Triangles: 508 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19912/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Roast joint pickup (Pickups and Collectibles)
Roast joint on the bone, 0.57 m long, with five crisped skin ridges over the back, three knuckles at the exposed end and a herb sprig tucked into the shoulder.