{"data":{"id":"19912","slug":"pickups-and-collectibles-food-pickup-dafebfbb","title":"Roast joint pickup (Pickups and Collectibles)","summary":"Roast joint on the bone, 0.57 m long, with five crisped skin ridges over the back, three knuckles at the exposed end and a herb sprig tucked into the shoulder.","description":"The meat is a ten-sided section lofted along its own axis through seven stations that swell and taper, so it is a real tapered joint rather than a stretched sphere, and it is squashed slightly front to back. The bone runs out of the narrow end to three knuckles, five crisped ridges follow the top of the joint at the height the surface actually reaches, and three herb leaves are set into the shoulder. Bounding size 0.55 by 0.23 by 0.16 m; metres, +Y up, +Z forward. Origin: free, at the centre of the joint, on the axis the bone runs along, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.115 m below it and 0.115 m above it. Clips: `bob` (2.6 s), `spin` (3.2 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.","status":"published","url":"https://3dassets.dev/assets/pickups-and-collectibles-food-pickup-dafebfbb","cdnUrl":"https://cdn.3dassets.dev/assets/19912/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pickups-and-collectibles-food-pickup-dafebfbb","thumbnailUrl":"https://cdn.3dassets.dev/assets/19912/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19912/v1/poster.webp","blurhash":"U8B:Z@^#02E7%J_2bID*00I]~UxBI^00e._2","category":{"slug":"food","title":"Food & Drink"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":27984,"triangles":508,"vertices":1524,"meshes":3,"materials":3,"textures":0,"animations":["bob","spin"],"boundingBox":{"min":[-0.2770000100135802,-0.11469188138366104,-0.0809495843597686],"max":[0.2770000200271606,0.11469531220302251,0.0809495843597686]},"sizeMeters":[0.554,0.229,0.162],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:05:44.101Z","updatedAt":"2026-09-07T17:05:44.210Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19912/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function RoastJointPickupPickupsAndCollectibles(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/19912/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19912/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19912/v1/model.glb\" alt=\"Roast joint pickup (Pickups and Collectibles)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19912/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19912/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}