
About
A flat-lidded metal box, deliberately smaller and squarer than the timber chest so the two never read as the same container. Eight rivets, a raised lock face with a keyhole and a lid rim finish the body; the arched handle and the lid trim belong to the lid node and swing with it. open lifts the lid 95 degrees and holds, close brings it back down from there. Bounding size 0.44 by 0.31 by 0.30 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because a strongbox stands on a shelf or a floor. Clips: open (1.2 s), close (1.2 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Iron lockbox (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19952/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-lockbox-3b938e8d Description: Small riveted iron strongbox 0.42 m wide with a flat lid, eight gold rivets, a lock face with a hexagonal keyhole and an arched carry handle on the lid. - Dimensions (X × Y × Z): 0.44 × 0.312 × 0.296 metres - Triangles: 596 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19952/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Iron lockbox (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Iron lockbox (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Iron lockbox (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Iron lockbox (Pickups and Collectibles)
Small riveted iron strongbox 0.42 m wide with a flat lid, eight gold rivets, a lock face with a hexagonal keyhole and an arched carry handle on the lid.