
About
The wall is four quarter shells with a real inner and outer surface 0.022 m apart, so the mouth shows a wall thickness rather than a paper-thin skin, standing on a turned foot. Both handles are welded to the quarter they grow from, so a quarter that flies takes its handle with it. The break clip lifts the lid and the bands and throws the four quarters outward. Bounding size 0.60 by 0.64 by 0.45 m; metres, +Y up, +Z forward. Origin: ground contact at y=0, centred on the footprint, because an urn stands on its own foot. Clips: break (1.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ceramic urn (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19967/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-urn-8c4797f0 Description: Ceramic storage urn 0.6 m tall with a bellied body, a flared lip, two side handles, two gold bands and a domed lid with a knob. It comes apart in quarters. - Dimensions (X × Y × Z): 0.604 × 0.637 × 0.448 metres - Triangles: 1.8k - Animations: break - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19967/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Ceramic urn (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Ceramic urn (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Ceramic urn (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ceramic urn (Pickups and Collectibles)
Ceramic storage urn 0.6 m tall with a bellied body, a flared lip, two side handles, two gold bands and a domed lid with a knob. It comes apart in quarters.