
About
Same draught and the same gold waist band as the small flask, on a body a third wider and taller. Two lug rings are set into the shoulders for a carry strap, three cord wraps grip the neck under the cork, and a domed wax cap seals the top. Bounding size 0.35 by 0.45 by 0.35 m; metres, +Y up, +Z forward. Origin: free, at the centre of the flask, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.225 m below it and 0.225 m above it. Clips: bob (2.4 s), spin (3.0 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Large health potion (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19881/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-health-potion-large-9613933c Description: Half-litre health flask 0.46 m tall with a wider belly, two carry lugs, a cord-wrapped neck and a wax cap over the cork. The greater restore in the same family. - Dimensions (X × Y × Z): 0.352 × 0.45 × 0.352 metres - Triangles: 1.1k - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19881/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Large health potion (Pickups and Collectibles)
Half-litre health flask 0.46 m tall with a wider belly, two carry lugs, a cord-wrapped neck and a wax cap over the cork. The greater restore in the same family.