
Loading model
About
Big-belly seahorse with a deep pot belly, ringed bony trunk, tall coronet and curled prehensile tail. Natural smooth-shaded untextured materials. Dimensions 0.05 × 0.25 × 0.12 metres. Metres, +Y up, +Z forward. Origin free at the footprint centre of the underside plane; place mid-water. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “big belly seahorse (Ocean Giants: Whales, Dolphins, Sharks and Reef Life)” asset in my project. Model: https://cdn.3dassets.dev/assets/39344/v1/model.glb Asset page: https://3dassets.dev/assets/ocean-giants-kit-big-belly-seahorse-684786b9 Description: Big-belly seahorse with a deep pot belly, ringed bony trunk, tall coronet and curled prehensile tail. - Dimensions (X × Y × Z): 0.051 × 0.25 × 0.116 metres - Triangles: 5.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39344/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
big belly seahorse (Ocean Giants: Whales, Dolphins, Sharks and Reef Life)
Big-belly seahorse with a deep pot belly, ringed bony trunk, tall coronet and curled prehensile tail.