
About
A five-sided tapered prism with pointed ends and a slight lean, wrapped by a lathed gold collar a third of the way up. Three scaled copies at a fifth to a third size sit around it at different angles, so the whole reads as one shard breaking up rather than four identical spikes. Bounding size 0.14 by 0.34 by 0.13 m; metres, +Y up, +Z forward. Origin: free, at the centre of the main shard, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.171 m below it and 0.171 m above it. Clips: bob (2.4 s), spin (2.0 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Value shard (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19867/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-currency-shard-81b6b2bc Description: Five-sided crystal value shard 0.34 m tall in a gold collar, with three smaller chips orbiting it. The abstract currency for a game with no coins. - Dimensions (X × Y × Z): 0.137 × 0.341 × 0.133 metres - Triangles: 160 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19867/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Value shard (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Value shard (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Value shard (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Value shard (Pickups and Collectibles)
Five-sided crystal value shard 0.34 m tall in a gold collar, with three smaller chips orbiting it. The abstract currency for a game with no coins.