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About
A ready-to-place infected roster for a horde game, built as smooth lofted bodies with layered clothing. Thirteen common infected each carry their own occupation silhouette, build and posture, and ten pose variants cover standing idle, lurching walk, arms-raised lunge, feeding crouch, wall-leaning and prone rising. Eight specialised forms change the frame itself: sprinter, crawler, bloated, screamer, riot-armoured, spitter, ash-burnt husk and waterlogged. Three boss forms run to roughly two metres, joined by three infected animals and five low ground dressing pieces. Decay is expressed through posture, silhouette, swelling, discolouration and torn clothing; there are no wounds, viscera or dismemberment, no child figures, and no real-world uniforms, insignia or badges. Metre units, +Y up, figures face +Z and rest at y=0. Static geometry throughout: no rig, animation, collision or navigation data. Eight shared materials keep large crowds inside the scene material budget.
Files load directly from the CDN. Choose the pieces you need. Colliders, navigation and gameplay scripts are supplied by your game.
Use with an AI agent
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Use the “Zombie Horde and Infected Characters” pack in my project. Manifest (JSON, every model with its CDN URL): https://3dassets.dev/api/v1/packs/undead-horde-and-infected-variants Starter scene (one GLB with every piece placed): https://cdn.3dassets.dev/assets/12020/v1/model.glb Pack page: https://3dassets.dev/packs/undead-horde-and-infected-variants Description: A stylized horror roster of infected humanoids: thirteen civilian walkers with pose variants, eight specialised forms, three bosses, infected animals and ground dressing. - 44 GLB models, 13.3 MB in total - Units: metres, +Y up, shared scale and palette across the pack - Licence: CC0 1.0 Universal (no attribution required) - Loading: three.js GLTFLoader; no additional decoders required. Load models individually from the manifest, or the starter scene as one file.
Also available as a JSON manifest or via the MCP server.
Common questions
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Can I use Zombie Horde and Infected Characters in a commercial game, and do I need to credit anyone?
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Game kit
Zombie Horde and Infected Characters
A stylized horror roster of infected humanoids: thirteen civilian walkers with pose variants, eight specialised forms, three bosses, infected animals and ground dressing.
One GLB with every piece placed in a starter scene. Each model is also below on its own.
Everything in this pack
Infected office clerk (Zombie Horde and Infected Characters)
Slack-postured office worker in a torn shirt with one sleeve gone and a loosened tie.
Infected ward patient (Zombie Horde and Infected Characters)
Emaciated hospital patient in a short-tied gown with bare feet and a wrist band.
Infected ward nurse (Zombie Horde and Infected Characters)
Ward nurse in a short-sleeved tunic and soft trousers with a hanging identity clip.
Infected site worker (Zombie Horde and Infected Characters)
Heavy-set construction worker in a high-visibility over-vest and site helmet.
Infected garage mechanic (Zombie Horde and Infected Characters)
Mechanic in one-piece overalls with a work apron and a rag hanging from the hip.
Infected shopkeeper (Zombie Horde and Infected Characters)
Stout shopkeeper in a long apron over a rolled-sleeve shirt with a belt pouch.
Infected jogger (Zombie Horde and Infected Characters)
Lean runner in a sleeveless top, shorts, running shoes and a wrist band.
Infected commuter (Zombie Horde and Infected Characters)
Commuter in a knee-length coat with a shoulder bag strapped across the chest.
Infected farm worker (Zombie Horde and Infected Characters)
Farm worker in a long field coat, wide-brimmed hat and knee rubber boots.
Infected patrol officer (Zombie Horde and Infected Characters)
Patrol officer in a plain stab vest, soft peaked cap and duty belt. No insignia.
Infected hazard-suit crew (Zombie Horde and Infected Characters)
Bulky hooded coverall with the hood pushed back and the respirator hanging loose.
Infected kitchen chef (Zombie Horde and Infected Characters)
Stout kitchen worker in a double-breasted jacket, tall soft hat and long apron.
Infected elderly resident (Zombie Horde and Infected Characters)
Frail stooped resident in an open cardigan, soft trousers and slippers.
Infected office clerk, lurching (Zombie Horde and Infected Characters)
The office clerk design caught mid-stride with the torso twisted over a leading foot.
Infected ward patient, feeding crouch (Zombie Horde and Infected Characters)
The ward patient design folded into a deep crouch with both hands reaching down.
Infected ward nurse, lunging (Zombie Horde and Infected Characters)
The ward nurse design mid-lunge with both arms raised and reaching forward.
Infected site worker, standing (Zombie Horde and Infected Characters)
The site worker design in a slack standing idle instead of the lurching stance.
Infected shopkeeper, leaning (Zombie Horde and Infected Characters)
The shopkeeper design propped sideways with one arm raised against a surface.
Infected commuter, rising (Zombie Horde and Infected Characters)
The commuter design pushing up off the ground with the legs still trailing flat.
Infected mechanic, lunging (Zombie Horde and Infected Characters)
The mechanic design mid-lunge with both arms raised and the torso pitched forward.
Infected patrol officer, crouched (Zombie Horde and Infected Characters)
The patrol officer design folded into a low feeding crouch.
Infected farm worker, leaning (Zombie Horde and Infected Characters)
The farm worker design propped sideways with one arm raised and the coat hanging askew.
Infected kitchen chef, lurching (Zombie Horde and Infected Characters)
The kitchen chef design caught mid-stride in a twisted lurching walk.
Sprinter infected (Zombie Horde and Infected Characters)
Lean fast form caught mid-stride with the chest almost level and long swinging arms.
Crawler infected (Zombie Horde and Infected Characters)
Torso dragged forward on both arms with the wasted lower body trailing behind.
Bloated infected (Zombie Horde and Infected Characters)
Hugely distended abdomen on thin limbs, with the shirt ridden up over the swelling.
Screamer infected (Zombie Horde and Infected Characters)
Head thrown back and jaw hanging wide open, chest arched, arms clawed low and wide.
Riot-armoured infected (Zombie Horde and Infected Characters)
Heavy infected still wearing plain protective plate, shoulder pads, shin guards and a visored helmet.
Spitter infected (Zombie Horde and Infected Characters)
Stooped form with a hugely swollen throat sac slung under the jaw.
Ash-burnt husk infected (Zombie Horde and Infected Characters)
Brittle blackened form with pale crust flakes lifting off the shoulders and back.
Waterlogged infected (Zombie Horde and Infected Characters)
Swollen sodden form with heavy hanging clothing and trailing weed strands.
Brute infected (Zombie Horde and Infected Characters)
Two-metre boss form with one hugely overgrown arm and ridged plates down the spine.
Multi-limbed horror (Zombie Horde and Infected Characters)
Tall elongated boss with a second pair of arms rooted at the lower ribs.
Fused pair (Zombie Horde and Infected Characters)
Two bodies grown together at the ribs into one four-legged boss mass.
Infected dog (Zombie Horde and Infected Characters)
Gaunt infected dog with ribs showing through the flanks and a low braced stance.
Infected crow (Zombie Horde and Infected Characters)
Ragged infected crow with folded wings, loose primaries and lit eyes.
Infected rat (Zombie Horde and Infected Characters)
Small infected rat with a hunched back, thin limbs and a long bare tail.
Fallen body (Zombie Horde and Infected Characters)
Clothed body lying face down with one arm folded under and the legs splayed.
Body under a sheet (Zombie Horde and Infected Characters)
A draped cover over a body-shaped mound with folds and a lifted hem.
Dried husk (Zombie Horde and Infected Characters)
Desiccated body curled on one side with the knees drawn up and clothing bleached to rags.
Infection growth patch (Zombie Horde and Infected Characters)
A low irregular mat of infection growth with six swollen lumps.
Spore pod cluster (Zombie Horde and Infected Characters)
Six stalked spore pods rising from a small growth mat.
Street horde (Zombie Horde and Infected Characters)
Thirty-two infected spread over a 15 by 13 metre stretch of open ground in mixed poses, with an infected dog and scattered growth patches between them. Instanced from fifteen designs. Figures only: no buildings, barricades or street furniture are part of this pack.
Boss encounter (Zombie Horde and Infected Characters)
The three boss forms held apart on open ground with a supporting group of specialised infected closing in, plus ground dressing. Instanced from thirteen designs on a 13 by 11 metre footprint. Figures only.









