3DAssets.dev

Loading model

About

A ready-to-place infected roster for a horde game, built as smooth lofted bodies with layered clothing. Thirteen common infected each carry their own occupation silhouette, build and posture, and ten pose variants cover standing idle, lurching walk, arms-raised lunge, feeding crouch, wall-leaning and prone rising. Eight specialised forms change the frame itself: sprinter, crawler, bloated, screamer, riot-armoured, spitter, ash-burnt husk and waterlogged. Three boss forms run to roughly two metres, joined by three infected animals and five low ground dressing pieces. Decay is expressed through posture, silhouette, swelling, discolouration and torn clothing; there are no wounds, viscera or dismemberment, no child figures, and no real-world uniforms, insignia or badges. Metre units, +Y up, figures face +Z and rest at y=0. Static geometry throughout: no rig, animation, collision or navigation data. Eight shared materials keep large crowds inside the scene material budget.

Files load directly from the CDN. Choose the pieces you need. Colliders, navigation and gameplay scripts are supplied by your game.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the pack.

Use the “Zombie Horde and Infected Characters” pack in my project.

Manifest (JSON, every model with its CDN URL): https://3dassets.dev/api/v1/packs/undead-horde-and-infected-variants
Starter scene (one GLB with every piece placed): https://cdn.3dassets.dev/assets/12020/v1/model.glb
Pack page: https://3dassets.dev/packs/undead-horde-and-infected-variants
Description: A stylized horror roster of infected humanoids: thirteen civilian walkers with pose variants, eight specialised forms, three bosses, infected animals and ground dressing.

- 44 GLB models, 13.3 MB in total
- Units: metres, +Y up, shared scale and palette across the pack
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader; no additional decoders required. Load models individually from the manifest, or the starter scene as one file.

Also available as a JSON manifest or via the MCP server.

Common questions

How do I use Zombie Horde and Infected Characters with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the pack and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Download the starter scene with the button to get every piece already placed as one .glb, or take individual models from the grid below, each with its own download and CDN URL. The JSON manifest linked above lists every file with its URL and size, which is what an AI agent uses to pull the pack into a project. Connect your agent to the MCP server and it can do all of that by itself.

MCP server setupAPI reference

Which game engines and tools can I use Zombie Horde and Infected Characters with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the pack is a self-contained binary glTF (.glb) with textures embedded, and so is the starter scene, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this pack into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Zombie Horde and Infected Characters in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every pack on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The starter scene, one .glb with every piece placed, has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I have to download the whole pack?
No. Every model in the pack is a separate published asset with its own download and CDN URL, so you can take one prop or the entire set. The starter scene is the one-file option for people who want everything placed at once.
Do the models in Zombie Horde and Infected Characters fit together?
That is the point of a pack. The members are built together to one real-world scale with consistent pivots and a shared palette and level of detail, so a building, a vehicle and a prop from the same pack sit correctly in one scene without rescaling or re-texturing.

Game kit

Zombie Horde and Infected Characters

A stylized horror roster of infected humanoids: thirteen civilian walkers with pose variants, eight specialised forms, three bosses, infected animals and ground dressing.

Download pack · 1.3 MB

One GLB with every piece placed in a starter scene. Each model is also below on its own.

Everything in this pack

Infected office clerk (Zombie Horde and Infected Characters)

Infected office clerk (Zombie Horde and Infected Characters)

Slack-postured office worker in a torn shirt with one sleeve gone and a loosened tie.

@3dassets5.8k tris · 16 ↓
Infected ward patient (Zombie Horde and Infected Characters)

Infected ward patient (Zombie Horde and Infected Characters)

Emaciated hospital patient in a short-tied gown with bare feet and a wrist band.

@3dassets4.7k tris · 14 ↓
Infected ward nurse (Zombie Horde and Infected Characters)

Infected ward nurse (Zombie Horde and Infected Characters)

Ward nurse in a short-sleeved tunic and soft trousers with a hanging identity clip.

@3dassets5.9k tris · 6 ↓
Infected site worker (Zombie Horde and Infected Characters)

Infected site worker (Zombie Horde and Infected Characters)

Heavy-set construction worker in a high-visibility over-vest and site helmet.

@3dassets6.4k tris · 10 ↓
Infected garage mechanic (Zombie Horde and Infected Characters)

Infected garage mechanic (Zombie Horde and Infected Characters)

Mechanic in one-piece overalls with a work apron and a rag hanging from the hip.

@3dassets6.1k tris · 8 ↓
Infected shopkeeper (Zombie Horde and Infected Characters)

Infected shopkeeper (Zombie Horde and Infected Characters)

Stout shopkeeper in a long apron over a rolled-sleeve shirt with a belt pouch.

@3dassets6.0k tris · 8 ↓
Infected jogger (Zombie Horde and Infected Characters)

Infected jogger (Zombie Horde and Infected Characters)

Lean runner in a sleeveless top, shorts, running shoes and a wrist band.

@3dassets5.3k tris · 8 ↓
Infected commuter (Zombie Horde and Infected Characters)

Infected commuter (Zombie Horde and Infected Characters)

Commuter in a knee-length coat with a shoulder bag strapped across the chest.

@3dassets6.5k tris · 11 ↓
Infected farm worker (Zombie Horde and Infected Characters)

Infected farm worker (Zombie Horde and Infected Characters)

Farm worker in a long field coat, wide-brimmed hat and knee rubber boots.

@3dassets7.3k tris · 10 ↓
Infected patrol officer (Zombie Horde and Infected Characters)

Infected patrol officer (Zombie Horde and Infected Characters)

Patrol officer in a plain stab vest, soft peaked cap and duty belt. No insignia.

@3dassets6.5k tris · 9 ↓
Infected hazard-suit crew (Zombie Horde and Infected Characters)

Infected hazard-suit crew (Zombie Horde and Infected Characters)

Bulky hooded coverall with the hood pushed back and the respirator hanging loose.

@3dassets6.3k tris · 8 ↓
Infected kitchen chef (Zombie Horde and Infected Characters)

Infected kitchen chef (Zombie Horde and Infected Characters)

Stout kitchen worker in a double-breasted jacket, tall soft hat and long apron.

@3dassets6.2k tris · 9 ↓
Infected elderly resident (Zombie Horde and Infected Characters)

Infected elderly resident (Zombie Horde and Infected Characters)

Frail stooped resident in an open cardigan, soft trousers and slippers.

@3dassets6.4k tris · 10 ↓
Infected office clerk, lurching (Zombie Horde and Infected Characters)

Infected office clerk, lurching (Zombie Horde and Infected Characters)

The office clerk design caught mid-stride with the torso twisted over a leading foot.

@3dassets5.8k tris · 9 ↓
Infected ward patient, feeding crouch (Zombie Horde and Infected Characters)

Infected ward patient, feeding crouch (Zombie Horde and Infected Characters)

The ward patient design folded into a deep crouch with both hands reaching down.

@3dassets4.7k tris · 11 ↓
Infected ward nurse, lunging (Zombie Horde and Infected Characters)

Infected ward nurse, lunging (Zombie Horde and Infected Characters)

The ward nurse design mid-lunge with both arms raised and reaching forward.

@3dassets5.9k tris · 9 ↓
Infected site worker, standing (Zombie Horde and Infected Characters)

Infected site worker, standing (Zombie Horde and Infected Characters)

The site worker design in a slack standing idle instead of the lurching stance.

@3dassets6.4k tris · 12 ↓
Infected shopkeeper, leaning (Zombie Horde and Infected Characters)

Infected shopkeeper, leaning (Zombie Horde and Infected Characters)

The shopkeeper design propped sideways with one arm raised against a surface.

@3dassets6.0k tris · 8 ↓
Infected commuter, rising (Zombie Horde and Infected Characters)

Infected commuter, rising (Zombie Horde and Infected Characters)

The commuter design pushing up off the ground with the legs still trailing flat.

@3dassets6.5k tris · 7 ↓
Infected mechanic, lunging (Zombie Horde and Infected Characters)

Infected mechanic, lunging (Zombie Horde and Infected Characters)

The mechanic design mid-lunge with both arms raised and the torso pitched forward.

@3dassets6.1k tris · 9 ↓
Infected patrol officer, crouched (Zombie Horde and Infected Characters)

Infected patrol officer, crouched (Zombie Horde and Infected Characters)

The patrol officer design folded into a low feeding crouch.

@3dassets6.5k tris · 9 ↓
Infected farm worker, leaning (Zombie Horde and Infected Characters)

Infected farm worker, leaning (Zombie Horde and Infected Characters)

The farm worker design propped sideways with one arm raised and the coat hanging askew.

@3dassets7.3k tris · 11 ↓
Infected kitchen chef, lurching (Zombie Horde and Infected Characters)

Infected kitchen chef, lurching (Zombie Horde and Infected Characters)

The kitchen chef design caught mid-stride in a twisted lurching walk.

@3dassets6.2k tris · 9 ↓
Sprinter infected (Zombie Horde and Infected Characters)

Sprinter infected (Zombie Horde and Infected Characters)

Lean fast form caught mid-stride with the chest almost level and long swinging arms.

@3dassets5.0k tris · 10 ↓
Crawler infected (Zombie Horde and Infected Characters)

Crawler infected (Zombie Horde and Infected Characters)

Torso dragged forward on both arms with the wasted lower body trailing behind.

@3dassets5.6k tris · 9 ↓
Bloated infected (Zombie Horde and Infected Characters)

Bloated infected (Zombie Horde and Infected Characters)

Hugely distended abdomen on thin limbs, with the shirt ridden up over the swelling.

@3dassets5.5k tris · 13 ↓
Screamer infected (Zombie Horde and Infected Characters)

Screamer infected (Zombie Horde and Infected Characters)

Head thrown back and jaw hanging wide open, chest arched, arms clawed low and wide.

@3dassets6.0k tris · 8 ↓
Riot-armoured infected (Zombie Horde and Infected Characters)

Riot-armoured infected (Zombie Horde and Infected Characters)

Heavy infected still wearing plain protective plate, shoulder pads, shin guards and a visored helmet.

@3dassets6.9k tris · 10 ↓
Spitter infected (Zombie Horde and Infected Characters)

Spitter infected (Zombie Horde and Infected Characters)

Stooped form with a hugely swollen throat sac slung under the jaw.

@3dassets5.8k tris · 12 ↓
Ash-burnt husk infected (Zombie Horde and Infected Characters)

Ash-burnt husk infected (Zombie Horde and Infected Characters)

Brittle blackened form with pale crust flakes lifting off the shoulders and back.

@3dassets4.9k tris · 11 ↓
Waterlogged infected (Zombie Horde and Infected Characters)

Waterlogged infected (Zombie Horde and Infected Characters)

Swollen sodden form with heavy hanging clothing and trailing weed strands.

@3dassets6.2k tris · 9 ↓
Brute infected (Zombie Horde and Infected Characters)

Brute infected (Zombie Horde and Infected Characters)

Two-metre boss form with one hugely overgrown arm and ridged plates down the spine.

@3dassets5.4k tris · 13 ↓
Multi-limbed horror (Zombie Horde and Infected Characters)

Multi-limbed horror (Zombie Horde and Infected Characters)

Tall elongated boss with a second pair of arms rooted at the lower ribs.

@3dassets6.2k tris · 10 ↓
Fused pair (Zombie Horde and Infected Characters)

Fused pair (Zombie Horde and Infected Characters)

Two bodies grown together at the ribs into one four-legged boss mass.

@3dassets9.8k tris · 9 ↓
Infected dog (Zombie Horde and Infected Characters)

Infected dog (Zombie Horde and Infected Characters)

Gaunt infected dog with ribs showing through the flanks and a low braced stance.

@3dassets2.7k tris · 13 ↓
Infected crow (Zombie Horde and Infected Characters)

Infected crow (Zombie Horde and Infected Characters)

Ragged infected crow with folded wings, loose primaries and lit eyes.

@3dassets2.6k tris · 9 ↓
Infected rat (Zombie Horde and Infected Characters)

Infected rat (Zombie Horde and Infected Characters)

Small infected rat with a hunched back, thin limbs and a long bare tail.

@3dassets1.7k tris · 11 ↓
Fallen body (Zombie Horde and Infected Characters)

Fallen body (Zombie Horde and Infected Characters)

Clothed body lying face down with one arm folded under and the legs splayed.

@3dassets5.2k tris · 11 ↓
Body under a sheet (Zombie Horde and Infected Characters)

Body under a sheet (Zombie Horde and Infected Characters)

A draped cover over a body-shaped mound with folds and a lifted hem.

@3dassets1.6k tris · 8 ↓
Dried husk (Zombie Horde and Infected Characters)

Dried husk (Zombie Horde and Infected Characters)

Desiccated body curled on one side with the knees drawn up and clothing bleached to rags.

@3dassets4.5k tris · 10 ↓
Infection growth patch (Zombie Horde and Infected Characters)

Infection growth patch (Zombie Horde and Infected Characters)

A low irregular mat of infection growth with six swollen lumps.

@3dassets828 tris · 10 ↓
Spore pod cluster (Zombie Horde and Infected Characters)

Spore pod cluster (Zombie Horde and Infected Characters)

Six stalked spore pods rising from a small growth mat.

@3dassets2.2k tris · 12 ↓
Street horde (Zombie Horde and Infected Characters)

Street horde (Zombie Horde and Infected Characters)

Thirty-two infected spread over a 15 by 13 metre stretch of open ground in mixed poses, with an infected dog and scattered growth patches between them. Instanced from fifteen designs. Figures only: no buildings, barricades or street furniture are part of this pack.

@3dassets90.1k tris · 26 ↓
Boss encounter (Zombie Horde and Infected Characters)

Boss encounter (Zombie Horde and Infected Characters)

The three boss forms held apart on open ground with a supporting group of specialised infected closing in, plus ground dressing. Instanced from thirteen designs on a 13 by 11 metre footprint. Figures only.

@3dassets85.2k tris · 8 ↓

Similar packs

Low Poly Character Figures assembled scene61 models

Low Poly Character Figures

Static posed people at real human scale: civilians, workers, soldiers, fantasy classes and spacesuits, plus T pose and A pose reference figures, mannequins, plinths, a bench and paving. Crowd filler, greybox stand ins and scale references. No rig, no skinning.

AI used in 61 of 61 files · Claude Opus 5

7.8 MB totalStarter scene includedCC0 1.0 Universal
Zombie Quarantine Streets assembled scene52 models

Zombie Quarantine Streets

Zombie outbreak streets: fractured and breached walls, blown storefronts, checkpoint gates and guard booths, jersey barriers, sandbags and barricades, triage and field kitchen props, rubble and wrecked cars.

AI used in 52 of 52 files · Claude Fable 5.1

466.3 KB totalStarter scene includedCC0 1.0 Universal
Stylized Trees and Rocks Kit assembled scene49 models

Stylized Trees and Rocks Kit

Free stylized 3D trees, rocks, bushes, grass, ferns and flowers: pines, oaks, birches, palms, boulders and garden props for games.

AI used in 49 of 49 files · Muse Spark via T3 Code

1.5 MB totalStarter scene includedCC0 1.0 Universal
Alien Creatures and Monsters assembled scene39 models

Alien Creatures and Monsters

An original stylized bestiary of alien life: humanoid xenos, non-humanoid megafauna, swarming small forms, life stages and husbandry props, each with its own body plan.

AI used in 39 of 39 files · Claude Fable 5.1

10.8 MB totalStarter scene includedCC0 1.0 Universal
Cats, Dogs and Pets at Home assembled scene103 models

Cats, Dogs and Pets at Home

Stylized cats, dogs and small pets as static posed studies, with pet furniture, toys, care items and living-room context.

AI used in 103 of 103 files · Claude Fable 5.1

16.0 MB totalStarter scene includedCC0 1.0 Universal
Hero Shooter Harbour Payload assembled scene76 models

Hero Shooter Harbour Payload

Eight original hero shooter characters in two poses each, their weapons and ability items, map pickups, a payload cart and track, and a modular bright harbour town map kit.

AI used in 76 of 76 files · Claude Fable 5.1

9.1 MB totalStarter scene includedCC0 1.0 Universal
Meadow Courier: Cozy Postal Village assembled scene25 models

Meadow Courier: Cozy Postal Village

A cozy postal village kit with rounded cottages, delivery props, garden pieces and static woodland characters.

AI used in 25 of 25 files · GPT-6 via Codex

2.0 MB totalStarter scene includedCC0 1.0 Universal
Sunfall Rift: MOBA Heroes and Arena assembled scene30 models

Sunfall Rift: MOBA Heroes and Arena

Stylized stone-and-bronze MOBA kit: rival crystal factions, heroes, minions, jungle creatures, terrain and spell meshes.

AI used in 30 of 30 files · Claude Fable 5.1

1.8 MB totalStarter scene includedCC0 1.0 Universal
Storybook Christmas Market assembled scene70 models

Storybook Christmas Market

64 detailed stylized Christmas models and six assembled scenes: snowy architecture, festive street furniture, ornaments, food and heirloom toys.

AI used in 70 of 70 files · Claude Fable 5.1

13.9 MB totalStarter scene includedCC0 1.0 Universal
Air, Land and Sea Vehicles assembled scene15 models

Air, Land and Sea Vehicles

Twelve cohesive stylized vehicles covering everyday road travel, flight and water transport.

AI used in 15 of 15 files · Claude Fable 5.1

3.8 MB totalStarter scene includedCC0 1.0 Universal