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About
Ground dressing: a flat irregular growth mat 0.86 m across and 0.17 m tall carrying six smooth swollen lumps of infection tissue. Scatter it across floors and pavements; keep it low. Metre units, +Y up, the figure faces +Z, ground contact at y=0. Static geometry; no rig, collision, animation or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Infection growth patch (Zombie Horde and Infected Characters)” asset in my project. Model: https://cdn.3dassets.dev/assets/12017/v1/model.glb Asset page: https://3dassets.dev/assets/undead-horde-and-infected-variants-ground-growth-patch-c5b81fbf Description: A low irregular mat of infection growth with six swollen lumps. - Dimensions (X × Y × Z): 0.86 × 0.17 × 0.84 metres - Triangles: 828 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12017/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Infection growth patch (Zombie Horde and Infected Characters)
A low irregular mat of infection growth with six swollen lumps.