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About
An infected dog 1.42 m long and 0.66 m tall: wasted barrel with ribs raised through the skin, lowered head on a stiff neck, flattened ears, lit eyes, blunt paws and a low trailing tail. Metre units, +Y up, the figure faces +Z, ground contact at y=0. Static geometry; no rig, collision, animation or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Infected dog (Zombie Horde and Infected Characters)” asset in my project. Model: https://cdn.3dassets.dev/assets/12011/v1/model.glb Asset page: https://3dassets.dev/assets/undead-horde-and-infected-variants-infected-dog-b16f6d32 Description: Gaunt infected dog with ribs showing through the flanks and a low braced stance. - Dimensions (X × Y × Z): 0.227 × 0.656 × 1.415 metres - Triangles: 2.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12011/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Infected dog (Zombie Horde and Infected Characters)
Gaunt infected dog with ribs showing through the flanks and a low braced stance.