
About
Dog walker figure with a blocky dog on a taut lead, both included in one model, 1.86 m tall. Dimensions 1.44 by 1.86 by 1.12 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Static posed figure, no rig or skeleton. The dog is part of the static figure and does not walk. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Dog Walker With Dog (Pixel Modern City Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/29070/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-city-street-dog-walker-with-dog-e7d6e847 Description: Dog walker figure with a blocky dog on a taut lead, both included in one model, 1.86 m tall. - Dimensions (X × Y × Z): 1.44 × 1.86 × 1.12 metres - Triangles: 240 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29070/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
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Dog Walker With Dog (Pixel Modern City Street)
Dog walker figure with a blocky dog on a taut lead, both included in one model, 1.86 m tall.