
Loading model
About
Ground dressing: a cluster of six stalked pods on a small growth mat, 0.51 m across and 0.42 m tall, each pod a smooth swollen bulb with a small crown nodule. Static geometry with no particle or emission setup. Metre units, +Y up, the figure faces +Z, ground contact at y=0. Static geometry; no rig, collision, animation or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spore pod cluster (Zombie Horde and Infected Characters)” asset in my project. Model: https://cdn.3dassets.dev/assets/12018/v1/model.glb Asset page: https://3dassets.dev/assets/undead-horde-and-infected-variants-spore-pod-cluster-791a50d2 Description: Six stalked spore pods rising from a small growth mat. - Dimensions (X × Y × Z): 0.5 × 0.421 × 0.51 metres - Triangles: 2.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12018/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Spore pod cluster (Zombie Horde and Infected Characters)
Six stalked spore pods rising from a small growth mat.