
Loading model
About
A specialised infected 1.65 m tall with a distended throat: long stooped neck carried forward, a large swollen sac slung beneath the jaw and a second smaller swelling at the collar, over a torn work shirt and trousers. Growths are smooth swellings, not open wounds. Metre units, +Y up, the figure faces +Z, ground contact at y=0. Static geometry; no rig, collision, animation or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spitter infected (Zombie Horde and Infected Characters)” asset in my project. Model: https://cdn.3dassets.dev/assets/12005/v1/model.glb Asset page: https://3dassets.dev/assets/undead-horde-and-infected-variants-spitter-infected-7b2113d8 Description: Stooped form with a hugely swollen throat sac slung under the jaw. - Dimensions (X × Y × Z): 0.654 × 1.651 × 1.056 metres - Triangles: 5.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12005/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Spitter infected (Zombie Horde and Infected Characters)
Stooped form with a hugely swollen throat sac slung under the jaw.