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About

A specialised burnt infected 1.56 m tall: shrunken brittle frame, blackened skin with pale ash crusting, charred clothing reduced to a short ragged shell and mismatched trouser legs. Burn damage is read through colour and posture, not through exposed tissue. Metre units, +Y up, the figure faces +Z, ground contact at y=0. Static geometry; no rig, collision, animation or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Ash-burnt husk infected (Undead Horde and Infected Variants)” asset in my project.

Model: https://cdn.3dassets.dev/assets/12006/v1/model.glb
Asset page: https://3dassets.dev/assets/undead-horde-and-infected-variants-ash-burnt-husk-infe-6ddf10d4
Description: Brittle blackened form with pale crust flakes lifting off the shoulders and back.

- Dimensions (X × Y × Z): 0.57 × 1.563 × 1.02 metres
- Triangles: 4,876
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12006/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Ash-burnt husk infected (Undead Horde and Infected Variants)

Brittle blackened form with pale crust flakes lifting off the shoulders and back.

Download asset · 231.1 KB

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