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About
A specialised burnt infected 1.56 m tall: shrunken brittle frame, blackened skin with pale ash crusting, charred clothing reduced to a short ragged shell and mismatched trouser legs. Burn damage is read through colour and posture, not through exposed tissue. Metre units, +Y up, the figure faces +Z, ground contact at y=0. Static geometry; no rig, collision, animation or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ash-burnt husk infected (Zombie Horde and Infected Characters)” asset in my project. Model: https://cdn.3dassets.dev/assets/12006/v1/model.glb Asset page: https://3dassets.dev/assets/undead-horde-and-infected-variants-ash-burnt-husk-infe-6ddf10d4 Description: Brittle blackened form with pale crust flakes lifting off the shoulders and back. - Dimensions (X × Y × Z): 0.57 × 1.563 × 1.02 metres - Triangles: 4.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12006/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Ash-burnt husk infected (Zombie Horde and Infected Characters)
Brittle blackened form with pale crust flakes lifting off the shoulders and back.