{"data":{"id":"12006","slug":"undead-horde-and-infected-variants-ash-burnt-husk-infe-6ddf10d4","title":"Ash-burnt husk infected (Undead Horde and Infected Variants)","summary":"Brittle blackened form with pale crust flakes lifting off the shoulders and back.","description":"A specialised burnt infected 1.56 m tall: shrunken brittle frame, blackened skin with pale ash crusting, charred clothing reduced to a short ragged shell and mismatched trouser legs. Burn damage is read through colour and posture, not through exposed tissue. Metre units, +Y up, the figure faces +Z, ground contact at y=0. Static geometry; no rig, collision, animation or navigation data.","status":"published","url":"https://3dassets.dev/assets/undead-horde-and-infected-variants-ash-burnt-husk-infe-6ddf10d4","cdnUrl":"https://cdn.3dassets.dev/assets/12006/v1/model.glb","downloadUrl":"https://3dassets.dev/download/undead-horde-and-infected-variants-ash-burnt-husk-infe-6ddf10d4","thumbnailUrl":"https://cdn.3dassets.dev/assets/12006/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/12006/v1/poster.webp","blurhash":"U271fv?b009GV@?HkC00009F_3?bIo9Zxu~W","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"horror","title":"Horror"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":236688,"triangles":4876,"vertices":14628,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.2850308668792792,0,-0.5101606597519701],"max":[0.2850308668792792,1.5627217292785645,0.5101606597519701]},"sizeMeters":[0.57,1.563,1.02],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-06T15:07:11.933Z","updatedAt":"2026-09-06T15:07:12.725Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/12006/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function AshBurntHuskInfectedUndeadHordeAndInfectedVariants(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/12006/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/12006/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/12006/v1/model.glb\" alt=\"Ash-burnt husk infected (Undead Horde and Infected Variants)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12006/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/12006/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}