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About
Pose variant of the infected shopkeeper: weight thrown onto one hip with the left arm raised and bent as if propped against a wall out of frame. Metre units, +Y up, the figure faces +Z, ground contact at y=0. Static geometry; no rig, collision, animation or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Infected shopkeeper, leaning (Zombie Horde and Infected Characters)” asset in my project. Model: https://cdn.3dassets.dev/assets/11994/v1/model.glb Asset page: https://3dassets.dev/assets/undead-horde-and-infected-variants-walker-shop-keeper--ddff578c Description: The shopkeeper design propped sideways with one arm raised against a surface. - Dimensions (X × Y × Z): 0.651 × 1.678 × 0.824 metres - Triangles: 6.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11994/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Infected shopkeeper, leaning (Zombie Horde and Infected Characters)
The shopkeeper design propped sideways with one arm raised against a surface.