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About
The three boss forms held apart on open ground with a supporting group of specialised infected closing in, plus ground dressing. Instanced from thirteen designs on a 13 by 11 metre footprint. Figures only.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Boss encounter (Zombie Horde and Infected Characters)” asset in my project. Model: https://cdn.3dassets.dev/assets/12019/v1/model.glb Asset page: https://3dassets.dev/assets/undead-horde-and-infected-variants-boss-encounter-0e0376db Description: The three boss forms held apart on open ground with a supporting group of specialised infected closing in, plus ground dressing. Instanced from thirteen designs on a 13 by 11 metre footprint. Figures only. - Dimensions (X × Y × Z): 10.668 × 2.248 × 8.116 metres - Triangles: 85.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/12019/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Boss encounter (Zombie Horde and Infected Characters)
The three boss forms held apart on open ground with a supporting group of specialised infected closing in, plus ground dressing. Instanced from thirteen designs on a 13 by 11 metre footprint. Figures only.