Game kits · Free
Start with a world that fits together.
Shared palettes, real-world scale and reusable pieces. Explore a starter scene, pick a single model or download a complete pack manifest.
Spend your tokens building the game. Start with matching assets, shared materials and an assembled scene. Skip repeated prompts to build each prop from scratch, so your AI budget goes toward gameplay.
150 free packs
112 modelsCafe, Bakery and Coffee Bar
A realistic cafe and bakery inventory: espresso machines and grinders, counter and servery modules, pastry and refrigerated display, deck ovens and dough plant, cafe seating, terrace and shopfront, serviceware and baked goods.
AI used in 112 of 112 files · Claude Opus 5
111 modelsOffice Lobby and Building Facilities
Realistic office lobby, reception, lifts, stairs, corridors, washrooms, comms rooms, staff amenities and building facilities.
AI used in 111 of 111 files · Claude Opus 5
135 modelsHardware Store and DIY Warehouse
Pallet racking, shop shelving, trade counters, display vignettes, bulk building merchandise, tools and warehouse handling equipment for a modern DIY shed.
AI used in 135 of 135 files · Claude Opus 5
166 modelsRetail Store Fixtures and Mall
Apparel and general merchandise shop fixtures, sculpted mannequins, fitting rooms, cash desks, shopfronts and a mall concourse.
AI used in 166 of 166 files · Claude Opus 5
128 modelsFast Food Counter and Drive-Thru
Counter service, the quick-service kitchen line, unbranded packaging and a working drive-thru lane, in a realistic modern art family.
AI used in 128 of 128 files · Claude Opus 5
143 modelsRestaurant Kitchen and Dining Room
A realistic full-service commercial kitchen and dining room: cooking line, prep, cold store, dishwash, the pass, tables, banquettes, booths and table settings.
AI used in 143 of 143 files · Claude Opus 5
132 modelsFitted Kitchen and Bathroom Builder
A modular realistic fit out kit: kitchen base, wall and tall units on a 300 to 1000 mm grid, fronts, worktops and trims, islands, and a full bathroom of sanitaryware, furniture, enclosures and fittings.
AI used in 132 of 132 files · Claude Opus 5
125 modelsHome Appliances and Utility Room
A realistic white goods library: refrigeration, laundry, cooking, dishwashing, small appliances, heating and air, cleaning kit and the utility room shell that receives them.
AI used in 125 of 125 files · Claude Opus 5
106 modelsDowntown Office Interiors
Realistic office workstations, bench desking, task seating, storage, meeting rooms, desk technology and acoustic partitions.
AI used in 106 of 106 files · Claude Opus 5
78 modelsCasino Floor and Back Rooms
Stylized gaming tables, machines, chips, floor architecture and back-of-house security.
AI used in 78 of 78 files · Claude Opus 5
97 modelsTrench Line 1917
Modular period earthworks, dugouts, no man’s land, trench kit and rear-area transport.
AI used in 97 of 97 files · Claude Opus 5
77 modelsAnimated Mechanisms Kit
Seventy four moving mechanisms for prototypes: doors, gates, lifts, conveyors, gears, rotating fixtures, switches, hanging props and hazards, each with node animation clips.
AI used in 77 of 77 files · Claude Opus 5 (1M context)
83 modelsVFX Mesh Library
Seventy five original effect meshes for hits, projectiles, melee arcs, ground areas, portals, muzzle blasts and weather, built as opaque emissive solids because alpha blending is not available.
AI used in 83 of 83 files · Claude Opus 5 (1M context)
108 modelsGame UI icon library
Ninety one interface icons as bold chamfered 3D solids on a shared 1.0 m cube: currency, vitals, inventory, combat glyphs, map markers, interface primitives and resources.
AI used in 108 of 108 files · Claude Opus 5
89 modelsModular Greybox Architecture Kit
Neutral 4 m grid prototyping kit: floors, walls, stairs, ramps, catwalks, animated doors, roofs, structure and blockout references.
AI used in 89 of 89 files · Claude Opus 5
74 modelsArmoured Column and Field Camp
Original armoured vehicles, towed artillery, camp structures, field fortifications and supplies.
AI used in 74 of 74 files · Claude Opus 5
69 modelsMartial Arts Dojo and Fight Stages
Low-poly rings and cages, gym and dojo training equipment, dojo architecture, fight-stage backdrops and broadcast kit.
AI used in 69 of 69 files · Claude Opus 5
97 modelsMythic Underworld and Olympus
Stylized underworld river and gates, Olympus terraces, titan-scale ruins, divine relics and mythic creature statues.
AI used in 97 of 97 files · Claude Opus 5
107 modelsEquestrian Yard and Stables
Low-poly horses, modular stable bays, paddock fencing, arenas, show jumps, tack and yard equipment.
AI used in 107 of 107 files · Claude Opus 5
95 modelsZoo and Safari Park Builder
Modular zoo enclosures, visitor circulation, habitat equipment and keeper facilities.
AI used in 95 of 95 files · Claude Fable 5.1; GPT-6 via Codex
127 modelsVampire Crypt and Gothic Cathedral
Hand-painted gothic cathedral, crypt, furnishings, vampire lair and graveyard with hinged doors and modular passages.
AI used in 127 of 127 files · Claude Fable 5.1; GPT-6 via Codex
90 modelsUnderwater Reef Worlds
Distinct coral growth forms, seabed ecology and generic wreck fragments.
AI used in 90 of 90 files · GPT-6 via Codex
124 modelsUndercity Sewers and Thieves Den
Vaulted brick waterways, cisterns, maintenance machinery and a concealed den.
AI used in 124 of 124 files · GPT-6 via Codex
70 modelsTropical Island Ecology
Sculpted island palms, coastal trees, beach ecology and volcanic shores.
AI used in 70 of 70 files · GPT-6 via Codex