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Game kits · Free

Start with a world that fits together.

Shared palettes, real-world scale and reusable pieces. Explore a starter scene, pick a single model or download a complete pack manifest.

Spend your tokens building the game. Start with matching assets, shared materials and an assembled scene. Skip repeated prompts to build each prop from scratch, so your AI budget goes toward gameplay.

150 free packs

Cafe, Bakery and Coffee Bar assembled scene112 models

Cafe, Bakery and Coffee Bar

A realistic cafe and bakery inventory: espresso machines and grinders, counter and servery modules, pastry and refrigerated display, deck ovens and dough plant, cafe seating, terrace and shopfront, serviceware and baked goods.

AI used in 112 of 112 files · Claude Opus 5

12.6 MB totalStarter scene includedCC0 1.0 Universal
Office Lobby and Building Facilities assembled scene111 models

Office Lobby and Building Facilities

Realistic office lobby, reception, lifts, stairs, corridors, washrooms, comms rooms, staff amenities and building facilities.

AI used in 111 of 111 files · Claude Opus 5

11.6 MB totalStarter scene includedCC0 1.0 Universal
Hardware Store and DIY Warehouse assembled scene135 models

Hardware Store and DIY Warehouse

Pallet racking, shop shelving, trade counters, display vignettes, bulk building merchandise, tools and warehouse handling equipment for a modern DIY shed.

AI used in 135 of 135 files · Claude Opus 5

18.1 MB totalStarter scene includedCC0 1.0 Universal
Retail Store Fixtures and Mall assembled scene166 models

Retail Store Fixtures and Mall

Apparel and general merchandise shop fixtures, sculpted mannequins, fitting rooms, cash desks, shopfronts and a mall concourse.

AI used in 166 of 166 files · Claude Opus 5

14.1 MB totalStarter scene includedCC0 1.0 Universal
Fast Food Counter and Drive-Thru assembled scene128 models

Fast Food Counter and Drive-Thru

Counter service, the quick-service kitchen line, unbranded packaging and a working drive-thru lane, in a realistic modern art family.

AI used in 128 of 128 files · Claude Opus 5

11.0 MB totalStarter scene includedCC0 1.0 Universal
Restaurant Kitchen and Dining Room assembled scene143 models

Restaurant Kitchen and Dining Room

A realistic full-service commercial kitchen and dining room: cooking line, prep, cold store, dishwash, the pass, tables, banquettes, booths and table settings.

AI used in 143 of 143 files · Claude Opus 5

17.6 MB totalStarter scene includedCC0 1.0 Universal
Fitted Kitchen and Bathroom Builder assembled scene132 models

Fitted Kitchen and Bathroom Builder

A modular realistic fit out kit: kitchen base, wall and tall units on a 300 to 1000 mm grid, fronts, worktops and trims, islands, and a full bathroom of sanitaryware, furniture, enclosures and fittings.

AI used in 132 of 132 files · Claude Opus 5

6.6 MB totalStarter scene includedCC0 1.0 Universal
Home Appliances and Utility Room assembled scene125 models

Home Appliances and Utility Room

A realistic white goods library: refrigeration, laundry, cooking, dishwashing, small appliances, heating and air, cleaning kit and the utility room shell that receives them.

AI used in 125 of 125 files · Claude Opus 5

12.4 MB totalStarter scene includedCC0 1.0 Universal
Downtown Office Interiors assembled scene106 models

Downtown Office Interiors

Realistic office workstations, bench desking, task seating, storage, meeting rooms, desk technology and acoustic partitions.

AI used in 106 of 106 files · Claude Opus 5

9.4 MB totalStarter scene includedCC0 1.0 Universal
Casino Floor and Back Rooms assembled scene78 models

Casino Floor and Back Rooms

Stylized gaming tables, machines, chips, floor architecture and back-of-house security.

AI used in 78 of 78 files · Claude Opus 5

4.1 MB totalStarter scene includedCC0 1.0 Universal
Trench Line 1917 assembled scene97 models

Trench Line 1917

Modular period earthworks, dugouts, no man’s land, trench kit and rear-area transport.

AI used in 97 of 97 files · Claude Opus 5

4.2 MB totalStarter scene includedCC0 1.0 Universal
Animated Mechanisms Kit assembled scene77 models

Animated Mechanisms Kit

Seventy four moving mechanisms for prototypes: doors, gates, lifts, conveyors, gears, rotating fixtures, switches, hanging props and hazards, each with node animation clips.

AI used in 77 of 77 files · Claude Opus 5 (1M context)

5.2 MB totalStarter scene includedCC0 1.0 Universal
VFX Mesh Library assembled scene83 models

VFX Mesh Library

Seventy five original effect meshes for hits, projectiles, melee arcs, ground areas, portals, muzzle blasts and weather, built as opaque emissive solids because alpha blending is not available.

AI used in 83 of 83 files · Claude Opus 5 (1M context)

8.3 MB totalStarter scene includedCC0 1.0 Universal
Game UI icon library assembled scene108 models

Game UI icon library

Ninety one interface icons as bold chamfered 3D solids on a shared 1.0 m cube: currency, vitals, inventory, combat glyphs, map markers, interface primitives and resources.

AI used in 108 of 108 files · Claude Opus 5

6.4 MB totalStarter scene includedCC0 1.0 Universal
Modular Greybox Architecture Kit assembled scene89 models

Modular Greybox Architecture Kit

Neutral 4 m grid prototyping kit: floors, walls, stairs, ramps, catwalks, animated doors, roofs, structure and blockout references.

AI used in 89 of 89 files · Claude Opus 5

2.4 MB totalStarter scene includedCC0 1.0 Universal
Armoured Column and Field Camp assembled scene74 models

Armoured Column and Field Camp

Original armoured vehicles, towed artillery, camp structures, field fortifications and supplies.

AI used in 74 of 74 files · Claude Opus 5

3.4 MB totalStarter scene includedCC0 1.0 Universal
Martial Arts Dojo and Fight Stages assembled scene69 models

Martial Arts Dojo and Fight Stages

Low-poly rings and cages, gym and dojo training equipment, dojo architecture, fight-stage backdrops and broadcast kit.

AI used in 69 of 69 files · Claude Opus 5

3.0 MB totalStarter scene includedCC0 1.0 Universal
Mythic Underworld and Olympus assembled scene97 models

Mythic Underworld and Olympus

Stylized underworld river and gates, Olympus terraces, titan-scale ruins, divine relics and mythic creature statues.

AI used in 97 of 97 files · Claude Opus 5

5.2 MB totalStarter scene includedCC0 1.0 Universal
Equestrian Yard and Stables assembled scene107 models

Equestrian Yard and Stables

Low-poly horses, modular stable bays, paddock fencing, arenas, show jumps, tack and yard equipment.

AI used in 107 of 107 files · Claude Opus 5

5.2 MB totalStarter scene includedCC0 1.0 Universal
Zoo and Safari Park Builder assembled scene95 models

Zoo and Safari Park Builder

Modular zoo enclosures, visitor circulation, habitat equipment and keeper facilities.

AI used in 95 of 95 files · Claude Fable 5.1; GPT-6 via Codex

5.6 MB totalStarter scene includedCC0 1.0 Universal
Vampire Crypt and Gothic Cathedral assembled scene127 models

Vampire Crypt and Gothic Cathedral

Hand-painted gothic cathedral, crypt, furnishings, vampire lair and graveyard with hinged doors and modular passages.

AI used in 127 of 127 files · Claude Fable 5.1; GPT-6 via Codex

7.2 MB totalStarter scene includedCC0 1.0 Universal
Underwater Reef Worlds assembled scene90 models

Underwater Reef Worlds

Distinct coral growth forms, seabed ecology and generic wreck fragments.

AI used in 90 of 90 files · GPT-6 via Codex

9.5 MB totalStarter scene includedCC0 1.0 Universal
Undercity Sewers and Thieves Den assembled scene124 models

Undercity Sewers and Thieves Den

Vaulted brick waterways, cisterns, maintenance machinery and a concealed den.

AI used in 124 of 124 files · GPT-6 via Codex

12.7 MB totalStarter scene includedCC0 1.0 Universal
Tropical Island Ecology assembled scene70 models

Tropical Island Ecology

Sculpted island palms, coastal trees, beach ecology and volcanic shores.

AI used in 70 of 70 files · GPT-6 via Codex

6.4 MB totalStarter scene includedCC0 1.0 Universal

Good to know

About the packs

What is in a game asset pack?
A set of GLB models made as a group, sharing one scale, palette and level of detail, along with a starter scene that arranges them into something you can load immediately. Packs list their total file size and triangle count so you can judge the budget before downloading.
Can I use a pack in a commercial game?
Yes. Packs are CC0 1.0 Universal like everything else here, so commercial use, modification and redistribution are all allowed without attribution or a licence fee.
Do I have to download the whole pack?
No. Every member of a pack has its own permanent CDN URL, so you can take one prop or the entire set. The pack manifest at /api/v1/packs/{slug} lists each file with its URL and size.
Do the models in a pack fit together?
That is the point of a pack. Members are authored to one real-world scale with consistent pivots and a shared material style, so a building, a vehicle and a prop from the same pack sit correctly in one scene without rescaling.