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Walkable demo

Light Station and Rocky Point

Walk a working light station on a hard shore: the tower on its point, the keeper’s garden, the slipway and tackle ground, a jetty over the tide pools, and the lens itself down in the yard where you can reach it.

About

What is placed

A whole light station and the shore it stands on, laid from the pack’s six metre ground modules: cliff top grass under a cliff face at the back, a shingle beach, a rock shelf and tide pools running out to the point, and sea water planes with foam edges where the water meets the rock. The tower stands on the point: base plinth, five drum stages (plain, windowed and banded), gallery and railing, lantern room and dome with its vane.

Inland is the keeper’s garden inside a dry stone wall, with the cottage, an outbuilding, the coal bunker, the water butt and a washing line, and a working yard of oil and fuel stores, drum racks and handcarts beside it. The slipway runs off the shingle into the water with the boat trolley, lobster pots, nets, rope coils and tackle crates round its head. A jetty on piles reaches over the tide pools past the foghorn, with bollards, a life ring and a rowing boat moored off the end. Buoys, sea stacks and boulders sit offshore, wreck ribs lie half buried in the shingle, and cairns and warning signs mark the cliff path.

The lens is at ground level on purpose

The lantern room, the gallery and the spiral stair sit at the top of a tall tower, and a demo walk has no vertical movement, so nobody would ever reach them. The pack answers that the way a real light station does during an overhaul: the optic is out of the lantern and standing in the yard on its overhaul cradle, with a spare stair segment beside it. It is the first thing on the walk from the spawn, and the drum spins as you come up to it. The tower keeps its job as the silhouette you navigate by.

What moves

The lens drum spins on its cradle. The cottage door, the outbuilding door, the oil and fuel store door, the base plinth door and the garden gate all swing. The water butt lid lifts, the coal bunker lid lifts, the dome vent turns and the weathervane spins, and the handcart and boat trolley wheels roll. Clips play as you come within a few metres.

What does not move, and why

The sea, the foam edges, the fishing nets, the rope coils, the flags on the mast and the flagpole and the washing on the line are all static. Flexible material and moving fluid need either a joint per element or a shader, and neither is reachable with the one rigid node transform per moving part that every model here uses. The foghorn is fixed: nothing on it is meant to move. There are no people and no animals, because the pack has no skinned meshes.

About the station

It is an unnamed, invented light station. No real lighthouse, lighthouse authority, coastguard service, shipping line or lifeboat charity is named or depicted, the tower’s banding is invented rather than copied from any real light’s character, and every sign face, flag and buoy marking in the pack is deliberately blank.

Every piece here is a published model from the pack, placed by hand. Walk with the keys or touch, and approach a piece to see it move if it has animation. Colliders, navigation and gameplay are yours to add.

Points of interest

  • The lens on its cradle

    The optic is out of the lantern and down in the yard on its overhaul cradle, where you can walk round it. The drum spins. A spare stair segment stands beside it so you can see how the tower is stacked.

    Lighthouse Lamp and Lens (Lighthouse and Rocky Coast)
  • The tower

    Base plinth, five drum stages plain, windowed and banded, then the gallery, the lantern room and the dome. Stack as many stages as you need. The door swings, the dome vent turns and the vane spins.

    Lighthouse Tower Stage Banded (Lighthouse and Rocky Coast)
  • The keeper’s garden

    Cottage, outbuilding, coal bunker, water butt and a washing line inside a dry stone wall. The cottage door and the garden gate swing, and the water butt lid lifts.

    Keeper's Cottage (Lighthouse and Rocky Coast)
  • The slipway and the tackle ground

    The slipway runs off the shingle into the water, with the boat trolley, the pots, the nets, the rope and the crates stacked round its head. The trolley wheels roll.

    Slipway (Lighthouse and Rocky Coast)
  • The jetty and the foghorn

    Three deck modules on piles, bollards, a life ring and the foghorn on its mounting above the tide pools. The foghorn is fixed: there is no moving part in it.

    Foghorn on Mounting (Lighthouse and Rocky Coast)
  • The wreck in the shingle

    Ribs half buried in the beach, driftwood, boulders and the sea stacks standing offshore. The shore is laid from six metre modules: rock shelf, tide pool, shingle, grass and cliff face.

    Wreck Rib Set (Lighthouse and Rocky Coast)

Use with an AI agent

Copy this prompt into your AI chat to rebuild the layout, then describe what to change.

Rebuild the "Light Station and Rocky Point" demo scene from the Lighthouse and Rocky Coast pack in my project.

Layout (JSON, every placement with its CDN URL): https://3dassets.dev/api/v1/demos/lighthouse-and-rocky-coast
Pack manifest: https://3dassets.dev/api/v1/packs/lighthouse-and-rocky-coast
Demo page: https://3dassets.dev/demos/lighthouse-and-rocky-coast

- 330 placements of 53 models; units are metres, +Y up, rotation is yaw in degrees about +Y
- Spawn at (-14, 1.97, -17.5) facing 44.5 degrees; eye height 1.6 m
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader, one load per distinct model, cloned per placement; no decoders required

Also available as JSON or Markdown, and via the MCP server.

Common questions

How do I use Light Station and Rocky Point with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the scene and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Walk the scene here with the keys or touch to see how the pack fits together. To build it yourself, download the pack with the button, then copy the "Copy for AI agent" prompt: it links the layout JSON, which lists every placement with its position, rotation and CDN URL, so an assistant connected to the MCP server can rebuild the scene in your engine and change it to order.

MCP server setup

Which game engines and tools can I use Light Station and Rocky Point with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the scene is a self-contained binary glTF (.glb) with textures embedded, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this scene into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Light Station and Rocky Point in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every scene on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The pack behind it has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Is the demo itself a file I can download?
No, and it does not need to be. A demo is a layout of the pack's published models composed in your browser from the CDN, so there is no extra file to fetch. Download the pack for the models, and take the layout JSON linked above for the placements: together they are the whole scene, and an AI agent can rebuild it from those two links.
Can I change the scene, or add gameplay to it?
Yes. The layout is plain data in metres, so move, add or remove placements freely in your own engine. Colliders, navigation and gameplay are yours to add: the demo shows what the pack looks like assembled, and your game decides how it plays.

Models in this demo

Cliff Top Grass Module (Lighthouse and Rocky Coast)

Cliff Top Grass Module (Lighthouse and Rocky Coast)

Turf module for the headland behind the shore: a 6 m square of clifftop grass 1.5 m thick with two rock outcrops breaking through it and twenty two clumps of coarse grass. Shares the edge ports of the rock modules.

@3dassets700 tris
Rocky Shelf Module (Lighthouse and Rocky Coast)

Rocky Shelf Module (Lighthouse and Rocky Coast)

The coast base module: a 6 m square of wave cut rock 1.5 m thick, with a broken faceted top, six weathered outcrops standing proud of it and a little shore grass. Tiles with every other ground module on its edge ports.

@3dassets468 tris
Shingle Beach Module (Lighthouse and Rocky Coast)

Shingle Beach Module (Lighthouse and Rocky Coast)

Shingle module for the strand line: a 6 m square of pale pebble bank 1.5 m thick with twenty two graded cobbles and two rock outcrops loose on the surface. Tiles with the rock shelf and the water plane on its edge ports.

@3dassets612 tris
Slipway (Lighthouse and Rocky Coast)

Slipway (Lighthouse and Rocky Coast)

Stone slipway as a 6 m ground module: the top falls from the land datum to the waterline, with low side walls, nine timber sleepers across it and a pair of iron rails for a boat trolley.

@3dassets192 tris
Tide Pool Shelf Module (Lighthouse and Rocky Coast)

Tide Pool Shelf Module (Lighthouse and Rocky Coast)

Rock shelf module holding three tide pools: raised rock rims with standing water inside them, plus loose blocks and weed. Same 6 m footprint and edge ports as the plain shelf, so swap one in anywhere.

@3dassets692 tris
Sea Water Plane Module (Lighthouse and Rocky Coast)

Sea Water Plane Module (Lighthouse and Rocky Coast)

The water: a 6 m square plane of gently faceted sea 0.35 m thick, sharing the edge ports of the land modules so the shoreline is a step in one continuous ground rather than a hole in it.

@3dassets42 tris
Cliff Face Module (Lighthouse and Rocky Coast)

Cliff Face Module (Lighthouse and Rocky Coast)

Cliff backdrop in 6 m bays: five courses of weathered rock rising 4.3 m to a turfed lip, 1.4 m deep, with end ports so a run of bays makes a continuous headland behind the shore.

@3dassets432 tris
Foam Edge Plate (Lighthouse and Rocky Coast)

Foam Edge Plate (Lighthouse and Rocky Coast)

Broken water where the sea meets the rock: a 6 m strip of white foam 0.9 m wide with eleven overlapping crests along it. Lay it on the water modules against the shore, end port to end port.

@3dassets408 tris
Lighthouse Base Plinth (Lighthouse and Rocky Coast)Animated

Lighthouse Base Plinth (Lighthouse and Rocky Coast)

Battered stone plinth for the bottom of a modular lighthouse: a 2.4 m drum with a moulded string course, a recessed doorway on the +Z face and a plank door on its own hinge node, over two entrance steps.

@3dassets192 tris
Lighthouse Tower Stage (Lighthouse and Rocky Coast)

Lighthouse Tower Stage (Lighthouse and Rocky Coast)

Plain 3.4 m drum stage of the modular lighthouse, 4 m across with a string course at each end. Repeat it as many times as the tower is tall; the plinth goes under it and the gallery on top.

@3dassets144 tris
Lighthouse Tower Stage Window (Lighthouse and Rocky Coast)

Lighthouse Tower Stage Window (Lighthouse and Rocky Coast)

The tower stage with a stair window: a stone surround proud of the drum on the +Z face, an iron frame, one astragal and a glazed pane. Use it where the stair landing falls.

@3dassets192 tris
Lighthouse Tower Stage Banded (Lighthouse and Rocky Coast)

Lighthouse Tower Stage Banded (Lighthouse and Rocky Coast)

The tower stage carrying a broad painted band, 1.5 m deep and standing 40 mm proud of the drum. Stack one or two of these into a run of plain stages to give the tower its daymark.

@3dassets192 tris
Lighthouse Gallery and Railing (Lighthouse and Rocky Coast)

Lighthouse Gallery and Railing (Lighthouse and Rocky Coast)

Corbelled gallery for the top of the tower: a flared stone skirt on twelve corbels, a 6 m deck and an iron railing of twelve stanchions with two hoops. The lantern room sits inside the railing.

@3dassets704 tris
Lighthouse Lantern Room (Lighthouse and Rocky Coast)

Lighthouse Lantern Room (Lighthouse and Rocky Coast)

Ten sided glazed lantern room, 3.5 m across and 2.4 m tall: an iron kerb, ten corner posts, ten glazed panels with a single astragal across each and the iron ring the dome sits on.

@3dassets440 tris
Lighthouse Dome and Vane (Lighthouse and Rocky Coast)Animated

Lighthouse Dome and Vane (Lighthouse and Rocky Coast)

Stepped lantern roof in four faceted courses under a ball finial with a turning vent cowl on its crown and a weathervane on the finial mast. Both spin on their own nodes about the tower axis; the dome itself is fixed.

@3dassets408 tris
Lighthouse Tower Ladder (Lighthouse and Rocky Coast)

Lighthouse Tower Ladder (Lighthouse and Rocky Coast)

Fixed iron access ladder, 3.2 m of stiles and ten rungs with three safety hoops behind it. Bolt it to the tower, the gallery soffit or a cliff face; the origin is at the foot of the stiles.

@3dassets432 tris
Lens Overhaul Cradle (Lighthouse and Rocky Coast)

Lens Overhaul Cradle (Lighthouse and Rocky Coast)

Timber cradle for a lens drum taken out of the lantern for overhaul: four legs, two side rails, two ties and a pair of V saddles, 2.1 m by 1.4 m. Stand the lamp and lens model on it at ground level.

@3dassets144 tris
Lighthouse Lamp and Lens (Lighthouse and Rocky Coast)Animated

Lighthouse Lamp and Lens (Lighthouse and Rocky Coast)

The optic: a cast pedestal, a white burner column and a twelve panel lens drum of stepped rings on its own node, which turns about the vertical axis. 1.7 m across and 2.2 m tall, so it stands in the lantern room or on a cradle in the yard.

@3dassets1.2k tris
Lighthouse Spiral Stair Segment (Lighthouse and Rocky Coast)

Lighthouse Spiral Stair Segment (Lighthouse and Rocky Coast)

One 2.4 m turn of the internal spiral stair: a central newel, eleven cantilevered treads and a handrail climbing the stanchions as a helix, sized to run inside the 3 m tower drum. Stack a segment per stage.

@3dassets496 tris
Tackle Crate (Lighthouse and Rocky Coast)

Tackle Crate (Lighthouse and Rocky Coast)

Open timber crate of shore tackle about 1 by 0.7 m: net floats, a small rope coil and a bundle of iron hooks lying across the top. Stack it on a quay or load it on the handcart.

@3dassets328 tris
Rope Coil (Lighthouse and Rocky Coast)

Rope Coil (Lighthouse and Rocky Coast)

Coil of tarred rope 1.15 m across and 0.43 m high, six turns flaked down in three layers with the working end run off to the side. The coil is solid geometry and never moves.

@3dassets732 tris
Storm Lantern (Lighthouse and Rocky Coast)

Storm Lantern (Lighthouse and Rocky Coast)

Oil storm lantern 0.9 m tall including the bail: a fuel pot, four guard bars round a glass chimney, a vented hood and a carrying ring. No light source is embedded and no material is emissive.

@3dassets332 tris
Coast Warning Sign (Lighthouse and Rocky Coast)

Coast Warning Sign (Lighthouse and Rocky Coast)

Warning sign on a timber post, 2.3 m tall: a blank white board in a red surround over a blank triangular plate, on a stone footing. Both faces are empty, so put your own words or symbol on them.

@3dassets64 tris
Garden Wall Module (Lighthouse and Rocky Coast)

Garden Wall Module (Lighthouse and Rocky Coast)

Drystone garden wall in 3 m modules, 1 m tall with a coped top of set stones. Run it round the station yard on its end ports; the gate module matches its height and bay.

@3dassets456 tris
Garden Gate (Lighthouse and Rocky Coast)Animated

Garden Gate (Lighthouse and Rocky Coast)

Gate bay for the garden wall: two stone piers with pyramid caps, 3 m between end ports, and a ledged timber gate on its own hinge node that swings clear of the path.

@3dassets120 tris
Keeper's Cottage (Lighthouse and Rocky Coast)Animated

Keeper's Cottage (Lighthouse and Rocky Coast)

Single storey stone cottage for the light keepers, 7.2 by 5.4 m: rubble walls on a plinth, a pitched roof, five sash windows, a gabled porch with a plank door on its own hinge node and a corbelled chimney with two pots.

@3dassets656 tris
Water Butt (Lighthouse and Rocky Coast)Animated

Water Butt (Lighthouse and Rocky Coast)

Coopered rainwater butt on stone feet, 1.05 m across and 1.25 m tall: staves, three iron hoops, a brass tap and a plank lid on its own hinge node along the back edge.

@3dassets312 tris
Coal Bunker (Lighthouse and Rocky Coast)Animated

Coal Bunker (Lighthouse and Rocky Coast)

Stone coal bunker 1.8 by 1.1 m with a timber lifting hatch on its own hinge node along the back edge and a drop board across the front opening. Stands against the cottage gable.

@3dassets96 tris
Washing Line Frame (Lighthouse and Rocky Coast)

Washing Line Frame (Lighthouse and Rocky Coast)

Two braced timber posts carrying a double washing line across 5.2 m, with four sheets pegged out on it. The washing is modelled as flat rigid panels and does not move.

@3dassets168 tris
Keeper's Handcart (Lighthouse and Rocky Coast)Animated

Keeper's Handcart (Lighthouse and Rocky Coast)

Two wheeled timber handcart for bringing stores up from the slipway, 1.2 by 2.5 m with a boarded body, iron shod wheels on their own spin nodes and long pull handles.

@3dassets376 tris
Keeper's Outbuilding (Lighthouse and Rocky Coast)Animated

Keeper's Outbuilding (Lighthouse and Rocky Coast)

Stone outbuilding for the station yard, 4 by 3 m with a mono pitched roof falling to the front, a plank door on its own hinge node, one window and a blank board over the door.

@3dassets164 tris
Oil and Fuel Store (Lighthouse and Rocky Coast)Animated

Oil and Fuel Store (Lighthouse and Rocky Coast)

Detached stone store for the lamp oil, 3.2 by 2.4 m with a sheet roof, an iron door on its own hinge node, a louvred vent and a blank red hazard plate. Kept clear of the cottage for the obvious reason.

@3dassets152 tris
Oil Drum Store (Lighthouse and Rocky Coast)

Oil Drum Store (Lighthouse and Rocky Coast)

Store of lamp oil: five 200 litre drums standing on a timber pallet with two more laid on their sides beside it, red and iron, 2.4 by 1.4 m over the pallet. No maker or product marks.

@3dassets1.2k tris
Flagpole with Flag (Lighthouse and Rocky Coast)

Flagpole with Flag (Lighthouse and Rocky Coast)

Station flagpole 6.7 m tall on a stone base, with a halyard and a blank flag flown at the head. The flag is a flat rigid panel with no device on it and does not move.

@3dassets152 tris
Lifebuoy Stand (Lighthouse and Rocky Coast)

Lifebuoy Stand (Lighthouse and Rocky Coast)

Quayside lifebuoy stand 1.65 m tall: an iron frame on a stone pad holding a ring above a white line locker with a red lid. Every face is blank, with no service marks.

@3dassets288 tris
Lobster Pot Stack (Lighthouse and Rocky Coast)

Lobster Pot Stack (Lighthouse and Rocky Coast)

Four arched lobster pots, three stacked and one leaning beside them, with a coil of warp line. About 1.6 by 1.4 m and 1.5 m tall, for a quay corner or the back of a boat.

@3dassets560 tris
Fishing Net on Frame (Lighthouse and Rocky Coast)

Fishing Net on Frame (Lighthouse and Rocky Coast)

Net drying frame 4.1 m wide: two pairs of leaning timber posts carrying a head rope and a hung net of thirteen by seven cords with three float balls on it. The net is a rigid lattice and does not move.

@3dassets450 tris
Boat Trolley (Lighthouse and Rocky Coast)Animated

Boat Trolley (Lighthouse and Rocky Coast)

Timber launching trolley for the rowing boat: two bunk rails on six angled chocks over an axle, two iron shod wheels on their own spin nodes and a draw bar with a handle. 2.4 by 3.9 m, sized to the slipway rails.

@3dassets376 tris
Rowing Boat (Lighthouse and Rocky Coast)

Rowing Boat (Lighthouse and Rocky Coast)

Open rowing boat 3.8 m long and 1.5 m in the beam: an open hull with a capped gunwale, three thwarts, a stern seat, a pair of oars shipped inboard on their rowlocks and a coiled painter at the bow.

@3dassets460 tris
Life Ring Post (Lighthouse and Rocky Coast)

Life Ring Post (Lighthouse and Rocky Coast)

Life ring hung on a timber post 1.95 m tall with a stone footing: a red ring 0.95 m across with four white grab bands and a blank plate below it. No service name or lettering anywhere.

@3dassets240 tris
Jetty Deck Module (Lighthouse and Rocky Coast)

Jetty Deck Module (Lighthouse and Rocky Coast)

Timber jetty in 6 m bays: four driven piles, cross bracing, a twelve board deck 2.4 m wide at the land datum and an iron handrail down each side. End ports run bays out over the water.

@3dassets536 tris
Mooring Bollard (Lighthouse and Rocky Coast)

Mooring Bollard (Lighthouse and Rocky Coast)

Cast iron mooring bollard 0.95 m tall on a stone pad, with a flared collar and a domed head. Set them along the jetty and the quay edge.

@3dassets156 tris
Foghorn on Mounting (Lighthouse and Rocky Coast)

Foghorn on Mounting (Lighthouse and Rocky Coast)

Fog signal on a stone plinth 2.2 by 1.6 m: a compressor block, an air receiver and a 1.7 m trumpet raised on a yoke and tipped out to seaward. About 3 m tall over the horn mouth.

@3dassets300 tris
Signal Mast with Flags (Lighthouse and Rocky Coast)

Signal Mast with Flags (Lighthouse and Rocky Coast)

Signal mast 7.4 m tall on a stone base, with a yard, two gaffs, stays and four blank flags hoisted on the halyards. The flags are flat rigid panels in plain colour and carry no code or device.

@3dassets212 tris
Stone Marker Cairn (Lighthouse and Rocky Coast)

Stone Marker Cairn (Lighthouse and Rocky Coast)

Drystone marker cairn about 1.5 m tall and 1.1 m across the base: five courses of set stones narrowing to a capstone with a dark topping block. A landmark for a path across the headland.

@3dassets276 tris
Wreck Rib Set (Lighthouse and Rocky Coast)

Wreck Rib Set (Lighthouse and Rocky Coast)

The remains of a wooden boat in the shingle: a 5.4 m keel timber with seven pairs of ribs still standing off it, the tallest about 1.6 m. Bed it into a beach module at whatever angle suits.

@3dassets180 tris
Driftwood Pile (Lighthouse and Rocky Coast)

Driftwood Pile (Lighthouse and Rocky Coast)

Bleached driftwood thrown up at the strand line: five worn baulks with five branches across them, about 2.4 m over the pile. Dress the top of a shingle module with it.

@3dassets120 tris
Sea Stack (Lighthouse and Rocky Coast)

Sea Stack (Lighthouse and Rocky Coast)

Isolated sea stack about 6.5 m tall on a 2.8 m base, five weathered courses narrowing to a peak, with two fallen stones at its foot. Stand it offshore on a water module.

@3dassets392 tris
Marker Buoy (Lighthouse and Rocky Coast)

Marker Buoy (Lighthouse and Rocky Coast)

Channel marker buoy 2.5 m tall and 0.85 m across: a conical red body on a white shoulder with a plain cross topmark and a mooring ring at the waterline. The topmark shape is invented and carries no letters or numbers.

@3dassets248 tris
Bell Buoy (Lighthouse and Rocky Coast)

Bell Buoy (Lighthouse and Rocky Coast)

Bell buoy 2.9 m tall on a 1.25 m float: a red drum with a white shoulder, a four legged iron cage and the bell hung in the top of it. Markings are plain colour only.

@3dassets432 tris
Boulder Large (Lighthouse and Rocky Coast)

Boulder Large (Lighthouse and Rocky Coast)

Large fallen boulder about 2.8 m across and 2.3 m tall, four faceted stones weathered together. Big enough to break a sight line or shelter a rock pool.

@3dassets224 tris
Boulder Medium (Lighthouse and Rocky Coast)

Boulder Medium (Lighthouse and Rocky Coast)

Shore boulder about 1.4 m across, three faceted stones weathered together. The middle of the boulder set, at knee to waist height beside a path.

@3dassets168 tris
Boulder Small (Lighthouse and Rocky Coast)

Boulder Small (Lighthouse and Rocky Coast)

Small shore boulder about 0.7 m across, two faceted stones weathered together. Scatter it along the strand line and round the foot of the cliff.

@3dassets112 tris