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About
Stone outbuilding for the station yard, 4 by 3 m with a mono pitched roof falling to the front, a plank door on its own hinge node, one window and a blank board over the door. Dimensions 4.40 by 3.19 by 3.38 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (1.10, 0.18, 1.55) m. Exterior model. The name board is deliberately blank. Coast low-poly palette: lighthouse white, signal red, granite, wet shore rock, clifftop grass, timber, iron and sea. Flat shaded, no textures. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Keeper's Outbuilding (Lighthouse and Rocky Coast)” asset in my project. Model: https://cdn.3dassets.dev/assets/36595/v1/model.glb Asset page: https://3dassets.dev/assets/lighthouse-and-rocky-coast-keepers-outbuilding-642d212f Description: Stone outbuilding for the station yard, 4 by 3 m with a mono pitched roof falling to the front, a plank door on its own hinge node, one window and a blank board over the door. - Dimensions (X × Y × Z): 4.4 × 3.19 × 3.383 metres - Triangles: 164 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36595/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Keeper's Outbuilding (Lighthouse and Rocky Coast)
Stone outbuilding for the station yard, 4 by 3 m with a mono pitched roof falling to the front, a plank door on its own hinge node, one window and a blank board over the door.